Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

RA: Fix silo preventing player elimination #14941

merged 1 commit into from Mar 18, 2018


None yet
4 participants
Copy link

CH4Code commented Mar 18, 2018

Fixes inconsistency in RA mod. Silos were considered important structures with MustBeDestroyed. In d2k and TD players lose if they have only silos on the map.

Also added me to the Authors considering all my previous commits, too.

AUTHORS Outdated
@@ -44,6 +44,7 @@ Also thanks to:
* Chris Grant (Unit158)
* clem
* Cody Brittain (Generalcamo)
* Constantin Helmig (CH4Code)

This comment has been minimized.


abcdefg30 Mar 18, 2018


Seems like we use spaces instead of tabs in this file... ^^

This comment has been minimized.


CH4Code Mar 18, 2018

Author Contributor

Ah come on!^^

@CH4Code CH4Code force-pushed the CH4Code:RA_silo_fix_MustBeDestroyed branch from 4c44562 to a3c44c3 Mar 18, 2018

@reaperrr reaperrr merged commit aa82942 into OpenRA:bleed Mar 18, 2018

2 checks passed

continuous-integration/appveyor/pr AppVeyor build succeeded
continuous-integration/travis-ci/pr The Travis CI build passed

This comment has been minimized.

Copy link

reaperrr commented Mar 18, 2018

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
You can’t perform that action at this time.