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Work around AI orders to invalid cells. #14974

merged 1 commit into from Mar 22, 2018


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pchote commented Mar 22, 2018

Fixes #14923.
Fixes #14863.
Fixes #14820.

The main (but its possibly not only) cause of these crashes is the AI trying to blindly attack-move units to the location of a target actor in a different movement layer. NearestMoveableCell is not aware of layers, so will happily return a bogus location that then causes a crash.

@abcdefg30 abcdefg30 merged commit d79d447 into OpenRA:bleed Mar 22, 2018

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abcdefg30 commented Mar 22, 2018

@pchote pchote deleted the pchote:fix-ai-attackmove-crash branch Apr 28, 2018

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