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Fix all animation traits that would crash when more than one SpriteBody is present #15145

merged 4 commits into from Jul 1, 2018


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reaperrr commented May 17, 2018

The majority of With*Animation traits was not written with sprite body traits being conditional in mind and would crash if the actor has more than one With*SpriteBody trait.

This PR fixes that, by making these traits run on an assigned sprite body and simply ignore all other sprite bodies.
This indirectly now also allows having multiple of these animation traits on one actor (but still only one per sprite body).

Dependency for animation priority system.

@reaperrr reaperrr force-pushed the reaperrr:multi-wsb-support branch from aa658ca to 5aee44c Jun 3, 2018

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GraionDilach left a comment


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Mailaender left a comment

Looks sensible.

@Mailaender Mailaender merged commit 1c78073 into OpenRA:bleed Jul 1, 2018

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Mailaender commented Jul 1, 2018

@reaperrr reaperrr deleted the reaperrr:multi-wsb-support branch Aug 5, 2018

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