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Simplify RA unit buildtime yaml and game rules for Tier 3 units. #15302

merged 1 commit into from Jun 28, 2018


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SoScared commented Jun 27, 2018

This is something I've recently fixed with my own mod. RA's Tier 3 (Tech Center) units has a shorter buildtime duration of around 15-20% which was introduced with #13790, but was introduced a bit clumsy due to my lack of understanding how the properties worked.

Replacing all custom build times with BuildDurationModifier: 50 (default is 60) makes for all units (except MAD Tank and Demo Truck) being produced precisely 20% faster. This clean-up results with:

MCV, Mammoth Tank

  • 40s (no change)

Phase/Chrono/Tesla Tank

  • 28s -> 27s

Mobile Radar Jammer

  • 22s (no change)

Mobile Gap Generator

  • 24s (no change)


  • 42s -> 40s

Missile Sub

  • 42s -> 40s


  • 48s (no change)

Ping @Smittytron

I found it a bit amusing how close these values was to a simple catch-all line of code. You could argue it's good to have a consistent value the user can relate to and memorize (Tier 3 units produces 20% faster) and could ease future balancing, avoiding looking at arbitrary build time values.

@pchote pchote added this to the Next release milestone Jun 27, 2018


pchote approved these changes Jun 27, 2018

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pchote left a comment

Seems reasonable to me. 👍 for the implementation approach - I have not tested this ingame or verified the before/after duration numbers.

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Smittytron left a comment


@abcdefg30 abcdefg30 merged commit fa29a4b into OpenRA:bleed Jun 28, 2018

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abcdefg30 commented Jun 28, 2018

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