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Fix Chronoshifted units not returning to their origin #15509
There are 3 cases where the Teleport activity can fail:
This PR removes the first case by replacing the
Note that the Chronoshift code lives in Mods.Cnc, and is generally poor quality - the whole thing needs a rewrite. Implementing this hack gives us a pragmatic medium-term fix until the activity and chronoshift code can be rewritten properly.
<<+pchote>> there are two changes there: the chronoshift bar now disappears on deploy instead of ticking down and then doing nothing, and it shows the "cannot move" cursor instead of the normal move cursor and then doing nothing when ordered
Cherry-picked 5 commits to prep-1807.