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Make WithSpriteBody always use Animation.PlayRepeating for looped playback #15600
Can't really come up with a test-case on bleed, I tried using the cooling towers of the cnc powerplants but there wasn't any difference (i.e. they played at exact same speed with both approaches).
All I can say at this point is that in my MechCommander mod I use WithMovingSpriteTurret/-Barrel traits for torso and arms, respectively, which use
I'd also like to mention that
This might actually be an issue exclusive to my mod, since I'm using stand-to-move transitions there.
In any case, this at least makes the code more consistent and in the unlikely case there's anything wrong with