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Calling PreparingAttack before calculating Muzzle. #15656

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merged 1 commit into from Sep 30, 2018

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IceReaper commented Sep 29, 2018

In KKnD i depend on the metadata from the frames to visualy calculate muzzle offsets. This however requires switching over to the fire/shoot animation before calculating the correct muzzle offset, otherwise, it will be still "idle" when the muzzle gets calculates. This reordering fixes this.

@IceReaper IceReaper force-pushed the IceReaper:patch-1 branch from 2f2c0dd to 93e8fa4 Sep 29, 2018

@abcdefg30 abcdefg30 merged commit 6cd1919 into OpenRA:bleed Sep 30, 2018

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abcdefg30 commented Sep 30, 2018

@IceReaper IceReaper deleted the IceReaper:patch-1 branch Sep 30, 2018

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