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Move TerrainRenderer to a mod-defined trait. #15669

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merged 1 commit into from Oct 13, 2018

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pchote commented Oct 1, 2018

Our tileset and terrain rendering isn't flexible enough to cover the needs of several mods and mod ideas. Moving the rendering to a trait is the first step towards treating tilesets the same way that we do sequences, with mods being able to define their own parsers and internal state.

This is similar to the EditorPlayer addition, so should be mentioned on the SDK update notes wiki instead of having an update rule (see #15209).

@abcdefg30 abcdefg30 merged commit a06cfb4 into OpenRA:bleed Oct 13, 2018

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abcdefg30 commented Oct 13, 2018

@pchote pchote deleted the pchote:mod-terrain-renderer branch Nov 18, 2018

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ABrandau commented Jan 7, 2019

Lacks update rule

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pchote commented Jan 7, 2019

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