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Move TerrainRenderer to a mod-defined trait. #15669
Our tileset and terrain rendering isn't flexible enough to cover the needs of several mods and mod ideas. Moving the rendering to a trait is the first step towards treating tilesets the same way that we do sequences, with mods being able to define their own parsers and internal state.
This is similar to the
It is included in the update notes linked from https://github.com/OpenRA/OpenRAModSDK/wiki/Updating-to-a-new-SDK-or-Engine-version