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Add Tiberian Dawn Nod Campaign 10b #15902
They are in the .ini file. Documentation for them can be found here: http://cnc.wikia.com/wiki/Tiberian_Dawn_Mission_Manual
At the very least I'd like to see the units at the start move a bit: if the grens are attacked, the medium tanks move up and support then, and vice versa (the huh1 and huh2 triggers). Also the Mammoth in the lower right of the map patrols the map counter-clockwise until it reaches the bridge in the upper right and then turns back (trigger htnk). And thirdly, if the player enters the map from the Northern entry, it builds an infantry squad and attacks (alrt). I'm not sure what the point of the civ1 and civ2 triggers is, it's just moving some civilians around.
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Thanks, much better already!
A few more suggestions: