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Change force-fire for artillery-style units into an attack-ground command #16109
This feature request has had a lot of attention recently as a way to mitigate some of the less desirably side-effects from the targeting changes.
Depends on #16067 for testing to avoid false-positive issues caused by the wonky bleed fog-targeting behaviour.
matjaeck left a comment •
Edit: Reviewers can skip the next 4 comments, I had misunderstood some things here.
The force fire attack behavior here differs from that in #16112:
Here artillery units that are ordered to force fire on something keep firing when the target is destroyed. I noticed that they will only target the edges of RA oil derricks but not the "+" hitpoints".
In #16112, targeting on an actor with force attack will however target the actor (target flashes) and artillery will stop firing when the target is destroyed (and revealed). The issue with derricks doesn't occur there.
Yes, that is kind of the point of this pr and the request in #11663
This redefines force-fire for these specific units to attack the terrain in the clicked location, ignoring any actors that may or may not be there.
I can amend the command bar tooltip for the force-attack command to improve the discoverability of this change.