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Reduce thief speed and engineer CaptureDelay #16130

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merged 1 commit into from Feb 1, 2019

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@Smittytron
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Smittytron commented Jan 27, 2019

Playtest discussion on the engineer and thief changes had consensus that a) the engineer CaptureDelay is too long at 8 seconds, and b) the thief is too fast considering his new abilities.

@pchote pchote added this to the Next Release milestone Jan 27, 2019

@matjaeck
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matjaeck left a comment

Same speed as MCV 👍

@netnazgul

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netnazgul commented Feb 1, 2019

Welp, 5 seconds capture for engineers makes them capturing stuff insanely fast (to the point you can capture the whole base in a flash with an engineer APC drop) without really fixing the problem that they cost too much for their one-time use and high risk of losing them.

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reaperrr commented Feb 1, 2019

So, maybe reduce their price instead?

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Smittytron commented Feb 1, 2019

I have no plans for an engineer price decrease at this time. I'd like to see how things go in the second playtest with these values.

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reaperrr commented Feb 1, 2019

OK, in that case I'll merge it since we have 2 approvals.

@reaperrr reaperrr merged commit f1f040a into OpenRA:bleed Feb 1, 2019

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@Smittytron Smittytron deleted the Smittytron:engi-thf-adjustments branch Feb 2, 2019

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