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Implement ReloadAmmoDelayMultiplier #16707

merged 1 commit into from Jun 28, 2019


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commented Jun 17, 2019

I have recently decided to write a new manager trait for the Sole Survivor mod multipliers, so i can implement team bonuses and properly revoke the bonuses when taking Wacky Crates or Flags.

On other hand, since i'm no longer using conditions, i can't make Reload Delay bonus properly apply the Mobile SSM/Orca/Apache since those units use Ammo Pools. So i implemented ReloadAmmoDelayMultiplier and IReloadAmmoMultiplier interface to use there.

We may also wanna use this on the default mods for the same reason the veterancy bonus don't change the ammo reload of some units and default mods don't have multipile ReloadAmmoPool traits like i used to use in SS either.

TESTCASE makes it so Orca reloads 4 times faster when you have a normal or advanced communications center in TD. Ignore the changes to TS, it was for testing #16678 and sneaked in. It is a part of the TESTCASE commit i can just remove it along with the TESTCASE.


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commented Jun 28, 2019

👍 after testcase is removed.

@MustaphaTR MustaphaTR force-pushed the MustaphaTR:reload-ammo-multiplier branch from 258cc15 to 8b5f12a Jun 28, 2019


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commented Jun 28, 2019

Removed testcase.

@reaperrr reaperrr merged commit d369731 into OpenRA:bleed Jun 28, 2019

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@MustaphaTR MustaphaTR deleted the MustaphaTR:reload-ammo-multiplier branch Jun 28, 2019

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