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Balance changes for 2019 July #16803
This PR is the result of various balance works been initiated and commenced by numerous people, as well as countless discussions held over the past several months.
Currently stealth mechanics are targeted at just one unit, slightly at two others (Phase Transport, Thief (when idle) and Camo Pillbox). For it to work we have a large number of arbitrary stealth detectors - Dogs, Spies, Tanya, Mobile Radar Jammers, Mammonth Tanks, Spy Plane, Radar Dome. It is not easy to memorise this list for newer players. It also is not good game design to force players to include Dogs / Spies into army compositions as they require a great deal of micro management, Dogs are faster then infantry and Spies do not adhere to common attack-move. Note that there is no counter-play against Spy detection as they just disguise as their own. Mammoths on the other hand are easy to use as detectors, but they are a staple Soviet unit that is built regardless of Phase Transport presence, making it commonly hard-countered without that being intentional. All of this mess is just to counter one faction-specific unit. Thieves have a different infantry detection rule making things even worse as it is not explicitly clear.
A decision was made to streamline stealth down to how it worked in the original and in TD - just infantry (1 cell) and defence structures (6 cells).
The only significant change in gameplay is that Phase Transport infantry crushes become less viable. Subsequently Phase Transport is getting buffed, shifting its role from a cheesy blob crusher more to a stealth transport and occasional blob crusher
Changes in Response to Opportunity Fire
High tech units no longer build faster
Mobile Gap Generator
Sandbags / Wire Fence
Note that this list does not contain all planned changes as they still need a more refinement, main ones being: Chrono Tank overhaul, second half of veterancy changes
This list of changes has been discussed to exhaustion in the little "balance council" we have in the openRA Discord. The Council includes FiveAces, Netnazgul, SilentPun, Smitty.
I think it's good to go for playtest, as far as the ideas behind it go (I haven't looked over the code).
pchote left a comment •
These have gone through a lot of discussion and testing in mod-maps, and there shouldn't be anything too controversial here. Lets get these in for the playtest where they can be tested properly with the other engine changes before any further revisions.