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Rework aircraft rally point handling. #16931

merged 1 commit into from Aug 15, 2019


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commented Aug 11, 2019

Fixes #16912 and hopefully makes the code a bit more sensible and understandable.

@pchote pchote added this to the Next Release milestone Aug 11, 2019

@pchote pchote requested review from reaperrr and tovl Aug 11, 2019

self.QueueActivity(new TakeOff(self));
if (rp != null)
self.QueueActivity(new TakeOff(self, Target.FromCell(self.World, rp.Location)));

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tovl Aug 11, 2019


Why call TakeOff here but move.MoveTo in Resupply?
If you call move.MoveTo here as well (optionally wrapped in AttackMoveActivity if that is indeed the desired behaviour) then you can get rid of the target handling in TakeOff completely.

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pchote Aug 11, 2019

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That was originally my plan, but then I realized that TakeOff with a target is not equivalent to move.MoveTo when there are activities queued afterwards. Trying to untangle and rewrite the different cases vastly increases the scope and regression potential of the PR.

The move.MoveTo in Resupply is copied directly from the Mobile branch, with the goal of having similar behaviour for all units.

@pchote pchote force-pushed the pchote:aircraft-rallypoints branch from b08f987 to ba4b894 Aug 11, 2019


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commented Aug 11, 2019

Fixed and rebased.

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@pchote pchote added the PR: Needs +2 label Aug 11, 2019

@reaperrr reaperrr merged commit 78302ea into OpenRA:bleed Aug 15, 2019

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@pchote pchote deleted the pchote:aircraft-rallypoints branch Aug 26, 2019

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