Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Restructure D2K's building tab. #16966

Merged
merged 1 commit into from Oct 5, 2019
Merged

Conversation

@SoScared
Copy link
Member

SoScared commented Aug 20, 2019

d2k-buildings2

I've always found the building tab on D2K a bit overwhelming so after #16958 I wanted to see if something could be done with it.

This is by far the most jumbled build tab in OpenRA and together with the upgrade prerequisites the tab panel often lights up like a disco floor. There's no perfect solution but at least there's a few changes that can make it more comfortable.

The initial suggestion comes after a probe on Discord. Roughly the panels are structured in columns that generally unlocks downwards. The first column is occupied with "defensive" structures with the 2nd and 3rd column contains the rest.

The BuildPaletteOrder values reflect the slot positions (as is with #16958), e.g. the Outpost's '320' is row 3, column 2 so if you want to play around with it you can do so quickly.

@SoScared SoScared force-pushed the SoScared:d2k-buildpaletteorder branch from f10f06a to e124d44 Aug 20, 2019
@reaperrr reaperrr merged commit b9b7f43 into OpenRA:bleed Oct 5, 2019
2 checks passed
2 checks passed
continuous-integration/appveyor/pr AppVeyor build succeeded
Details
continuous-integration/travis-ci/pr The Travis CI build passed
Details
@reaperrr reaperrr mentioned this pull request Nov 8, 2019
12 of 19 tasks complete
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
3 participants
You can’t perform that action at this time.