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Restructure D2K's building tab. #16966

merged 1 commit into from Oct 5, 2019


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SoScared commented Aug 20, 2019


I've always found the building tab on D2K a bit overwhelming so after #16958 I wanted to see if something could be done with it.

This is by far the most jumbled build tab in OpenRA and together with the upgrade prerequisites the tab panel often lights up like a disco floor. There's no perfect solution but at least there's a few changes that can make it more comfortable.

The initial suggestion comes after a probe on Discord. Roughly the panels are structured in columns that generally unlocks downwards. The first column is occupied with "defensive" structures with the 2nd and 3rd column contains the rest.

The BuildPaletteOrder values reflect the slot positions (as is with #16958), e.g. the Outpost's '320' is row 3, column 2 so if you want to play around with it you can do so quickly.

@SoScared SoScared force-pushed the SoScared:d2k-buildpaletteorder branch from f10f06a to e124d44 Aug 20, 2019
@reaperrr reaperrr merged commit b9b7f43 into OpenRA:bleed Oct 5, 2019
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@reaperrr reaperrr mentioned this pull request Nov 8, 2019
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