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Restructure D2K's building tab. #16966
I've always found the building tab on D2K a bit overwhelming so after #16958 I wanted to see if something could be done with it.
This is by far the most jumbled build tab in OpenRA and together with the upgrade prerequisites the tab panel often lights up like a disco floor. There's no perfect solution but at least there's a few changes that can make it more comfortable.
The initial suggestion comes after a probe on Discord. Roughly the panels are structured in columns that generally unlocks downwards. The first column is occupied with "defensive" structures with the 2nd and 3rd column contains the rest.
The BuildPaletteOrder values reflect the slot positions (as is with #16958), e.g. the Outpost's '320' is row 3, column 2 so if you want to play around with it you can do so quickly.