Allow carryall pickup orders on deployed vehicles (prep edition) #17254
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#17221 rebased and adapted for the prep branch.
The changes compared with the original PR are:
BlockedByActor.Immovable
fromMove.EvalPath
- related to Prevent harvesters getting stuck in gridlock by allowing units to give way. #16408, changes inEvalPath
do not impact this PR.MoveFirstHalf.OnComplete
to callIsTurn
with two args instead of three - related to Prevent harvesters getting stuck in gridlock by allowing units to give way. #16408, changes inEvalPath
do not impact this PR.FlyIdle
withFlyCircle
and dropped theFlyIdle
changes - This changes the carryall behaviour in TS (it circles instead of hovers), but this IMO is a perfectly reasonable tradeoff vs implementing custom code that won't actually be used.