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Fix incorrect end point rendering in DrawConnectedLine. #17732

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merged 1 commit into from Feb 29, 2020
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4 changes: 2 additions & 2 deletions OpenRA.Game/Graphics/RgbaColorRenderer.cs
Expand Up @@ -153,8 +153,8 @@ void DrawConnectedLine(float3[] points, float width, Color color, bool closed)
var nextCorner = width / 2 * new float3(-nextDir.Y, nextDir.X, nextDir.Z);

// Vertices for the corners joining start-end to end-next
var cc = closed || i < limit ? IntersectionOf(end + corner, dir, end + nextCorner, nextDir) : end + corner;
var cd = closed || i < limit ? IntersectionOf(end - corner, dir, end - nextCorner, nextDir) : end - corner;
var cc = closed || i < limit - 1 ? IntersectionOf(end + corner, dir, end + nextCorner, nextDir) : end + corner;
var cd = closed || i < limit - 1 ? IntersectionOf(end - corner, dir, end - nextCorner, nextDir) : end - corner;

// Fill segment
vertices[0] = new Vertex(ca + Offset, r, g, b, a, 0, 0);
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