Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Normalise anti-air weapon values #20887

Merged
merged 3 commits into from
Jul 29, 2023
Merged

Normalise anti-air weapon values #20887

merged 3 commits into from
Jul 29, 2023

Conversation

PunkPun
Copy link
Member

@PunkPun PunkPun commented May 26, 2023

When a weapon only targets a single armour type, that armour type should be at 100% percent. This makes it much easier to know how much damage exactly it will do. When making balance changes this has always bothered me.

I've also removed some redundant modifiers.

Copy link
Contributor

@JovialFeline JovialFeline left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Math checks out.

@Smittytron Smittytron merged commit 8376b09 into OpenRA:bleed Jul 29, 2023
@Smittytron
Copy link
Member

changelog

@PunkPun PunkPun deleted the normalise branch July 29, 2023 19:41
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

4 participants