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Add the Nod mobile stealth generator#21049

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PunkPun merged 1 commit into
OpenRA:bleedfrom
Mailaender:mobile-stealth
Dec 2, 2023
Merged

Add the Nod mobile stealth generator#21049
PunkPun merged 1 commit into
OpenRA:bleedfrom
Mailaender:mobile-stealth

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@Mailaender Mailaender mentioned this pull request Sep 9, 2023
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@JovialFeline

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Comment thread mods/ts/rules/nod-vehicles.yaml Outdated
Comment thread mods/ts/rules/nod-vehicles.yaml
Comment thread mods/ts/rules/nod-vehicles.yaml Outdated
@Mailaender Mailaender force-pushed the mobile-stealth branch 2 times, most recently from 11cb2f5 to 3b11565 Compare September 11, 2023 15:43
Comment thread mods/ts/rules/nod-vehicles.yaml Outdated
@PunkPun

PunkPun commented Sep 15, 2023

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grafic

is there a way we could make it centred?

@abcdefg30

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I agree, there seems to be some kind of visual "jump upwards" when deploying. Can we offset the artwork a bit?

@penev92

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@Mailaender

Mailaender commented Nov 25, 2023

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Adjusted the offset +1, -1 measured with @asaeprite based on the .gif.

@PunkPun

PunkPun commented Dec 2, 2023

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New codestyle failed.

Also the sprite seems a pixel off and shadow seems very off. Is that how it was in vanilla? Though I suppose we will need to change the way shadows are in TS anyhow, so this is a mute point

gif

@PunkPun

PunkPun commented Dec 2, 2023

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in the wiki I found this, it seems the shadow is rendered differently for the undeployed version. I suppose the shadow might be the primary reason why the generator feels like teleporting

gifgif

@PunkPun

PunkPun commented Dec 2, 2023

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Changelog

@Mailaender Mailaender deleted the mobile-stealth branch December 2, 2023 12:53
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5 participants