Add navy orders, fixes to Soviet 06b#21243
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PunkPun
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LGTM, no idea what was done to lua though
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This changes Over the Bridge VizchGoi to add missing events, tweak how base rebuilds work, fix some oddities, and hopefully make the script a bit more straightforward to read.
The Allied navy has some "new" behavior that was in the original mission.
When the bridge is approached or 30 seconds pass, two Cruisers will shell part of the bridge until it breaks.
BridgeShelling.mp4
If certain Allied buildings are attacked before the Radar Dome is captured or destroyed, a Cruiser moves toward the Soviet base to retaliate.
The truck objective text correctly uses its translation.
The Radar Dome's capture correctly stops Allied reinforcements.
The Allies' rebuild logic has gone through some changes.
The Allies' unit production is slightly changed.
Some unit facings that were mismatched from the original are fixed. This may be most noticeable on the main stretch of road where, on bleed, everything is pointed off to the side.
A tank and Artillery are nudged so they don't start on impassable terrain.
The Allies' starting artillery use Defend stance to mimic their original "sticky" orders.
The pre-placed "lazy" Allied units will start hunting when damaged. This seemed intended but the function for this was never called. Cruisers and artillery are skipped by this.