Add bombers, fixes to Production Disruption - #21400
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RoosterDragon
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Played through. Triggers such as the allied bombing run and the soviet fire sale work fine.
Overall seems like a nice set of tweaks.
PunkPun
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Merging in trust that any regressions will be quickly fixed
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Added some stuff that was in the original mission:
Notes on some original behavior I've skipped:
Destruction of one Flame Tower is enough to reveal the beachside Radar Dome.
The built submarine waits a few moments to guard the area before its move to the exit. "A few moments" in this case is a whopping ~39 seconds.
Once the first Flame Towers are approached or the two southern power plants are destroyed, a soldier moves forward to demolish the bridge. This is done with a reveal.
That trigger (
BRDG) seems bugged. Waypoint 25, the out-of-bounds submarine goal, is used for the reveal instead of waypoint 5 at the bridge.ORA truck nukes can easily reach him, and I gather from the Add Aftermath mission Production Disruption #18230 discussion that more attention toward the bridge isn't wanted anyway.