Improve generality of SpriteCache AdjustFrame.#21519
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Updated |
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RoosterDragon
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needs a rabase |
This allows users (currently TDHD) to load ISpriteFrames directly, without them being stored in the cache.
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I'd prefer to cncbase, but done 😉 |
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| static ISpriteFrame[] GetFrames(IReadOnlyFileSystem fileSystem, string filename, ISpriteLoader[] loaders, out TypeDictionary metadata) | ||
| static ISpriteFrame[] GetFrames(IReadOnlyFileSystem fileSystem, string filename, ISpriteLoader[] loaders) |
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while this probably isn't the right place to get metadata, it seems to be the only place. I recall @IceReaper having issues about metadata being disposed
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Yeah, kknd has per frame metadata like 2d bone positions. Thats required to make the actors look like they should look when animating them
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This PR makes some tweaks to #21369 to restore support for TDHD, and makes some small cleanups to D2kSpriteSequence.