Make map editor brush rendering self-contained - #21529
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Solid refactoring and I gave all the editor tabs a go to check they were still operating.
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LGTM otherwise |
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Sorry to say that something is off with the TD editor UI: the selection panel is more opaque than the others, which suggests that the background is being drawn twice. The height of the panel also jumps around when changing tabs, partially covering the debug text. |
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Fixes #20920 and contains other polish that I didn't bikeshed earlier
This makes adding new brushes much easier as the code is no longer scattered all over the place.
The PR is based on the change to the
IEditorBrushinterface.