Allow SpawnStartingUnits to have an immovable BaseActor#21537
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PunkPun merged 1 commit intoOpenRA:bleedfrom Aug 16, 2024
Merged
Allow SpawnStartingUnits to have an immovable BaseActor#21537PunkPun merged 1 commit intoOpenRA:bleedfrom
PunkPun merged 1 commit intoOpenRA:bleedfrom
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Fixes a regression from 2c435c0 - where the support actors must be able to path to the base actor in order to prevent them from spawning in isolated areas. If the base actor is immovable, they cannot path onto it because the base actor blocks them, so no support actors will spawn. Fix this by allowing the support actors to path back to any cell adjacent to an immovable base actor, rather than requiring them to be able to path to its location directly.
PunkPun
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Aug 16, 2024
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Fixes a regression from #21521 - where the support actors must be able to path to the base actor in order to prevent them from spawning in isolated areas. If the base actor is immovable, they cannot path onto it because the base actor blocks them, so no support actors will spawn.
Fix this by allowing the support actors to path back to any cell adjacent to an immovable base actor, rather than requiring them to be able to path to its location directly.
Fixes #21533
This can be tested with the same test map from the original ticket, and changing the starting units to use
BaseActor: factas per the bug report.