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RA balance update#21544

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pchote merged 1 commit into
OpenRA:bleedfrom
PunkPun:balance
Nov 3, 2024
Merged

RA balance update#21544
pchote merged 1 commit into
OpenRA:bleedfrom
PunkPun:balance

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@PunkPun

@PunkPun PunkPun commented Aug 16, 2024

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The main repo for changes https://github.com/tttppp/ora-balance-iteration/blob/master/CHANGELOG.md

Not everything is being merged as there are serious conceptual concerns with some of the changes. These changes have built up over many months.

  • Thief
    • health 8000 (up from 5000)
    • speed 72 (up from 68)
  • Grenadier
    • cost 150 (down from 160)
  • Tanya
    • cost 1800 (up from 1500)
  • Iron Curtain
    • cost 2000 (up from 1500)
  • Tesla coil
    • power consumption 80 (down from 100)
  • Ranger
    • health 18000 (up from 15000)
  • Light tank
    • health 23000 (down from 26000)
  • Heavy tank
    • speed 64 (up from 60)
  • Demo truck
    • wood damage 40 then 55 (up from 25 then 50)
  • Mobile Gap Generator
    • creates shroud 7c0 (up from 6c0)
  • V2 Rocket Launcher
    • reload delay 215 (down from 240)

Detection

  • Infantry
    • detection 1c512 (up from 1c0)
  • Flame Tower
    • detects cloak 5 cells (down from 6)

Interaction changes

  • Rocket soldier
    • anti-air tracking 9c0 (down from 11c0)
  • Yak
    • min range 2c512 (down from 3c0)

Naval

  • Sub Pen
    • power 20 (down from 30)
  • Shipyard
    • power 20 (down from 30)
  • Naval transport
    • cost 500 (down from 700)
    • speed 115 (down from 128)
    • health 40000 (up from 35000)

@PunkPun PunkPun added this to the Next Release milestone Aug 16, 2024
@PunkPun PunkPun marked this pull request as draft August 16, 2024 21:09
@JovialFeline

JovialFeline commented Aug 16, 2024

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The Monster Tank Madness mission makes assumptions about how quickly a V2 destroys a pre-damaged Sub Pen. As-is, the pen won't survive quite long enough to produce the needed LST, but it can if it's given full health. Easy fix.

Intervention's start will speed up again, but I don't foresee complaints about that.

I checked some other things that came to mind (like the power/coil objective in Production Disruption) and those seem fine.

@tttppp

tttppp commented Aug 19, 2024

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From the feedback on Discord then I'd be cautious about the mammoth change. Additionally I don't know whether the naval transport changes are good in isolation (I think Blackened was trying to tune the speed against the new movement of other naval units).

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@PunkPun PunkPun marked this pull request as ready for review August 29, 2024 19:03
@tux314159

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From the feedback on Discord then I'd be cautious about the mammoth change. Additionally I don't know whether the naval transport changes are good in isolation (I think Blackened was trying to tune the speed against the new movement of other naval units).

Yeah, I don't think any of the naval changes from 4.3 should be carried over. They make sense as a whole, but everything is almost completely rebalanced wrt navy so you can't really import individual changes.

@JovialFeline

JovialFeline commented Sep 14, 2024

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Addendum to my earlier comment: Evacuation's power objective is usually done after taking down power plants by the eastern Sub Pen and across the river. That would no longer quite be the case.

Bleed TSLA power:
ra-2024-09-14T181739540Z

PR TSLA power:
ra-2024-09-14T180455483Z

@PunkPun

PunkPun commented Sep 14, 2024

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Removed riskier naval yard and sup pen changes

@PunkPun

PunkPun commented Sep 15, 2024

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With the subpen health reverted Monster Madness give enough time.

In regards to Evacuation do we need to do anything? If these 2 power plants get destroyed you still get the objective?

Screenshot 2024-09-15 at 15 08 02

@JovialFeline

JovialFeline commented Sep 15, 2024

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Those plants didn't provide power in my examples, because I assumed the player would destroy/capture them (and demolish SAM Sites along the way). It's still possible to do the objective entirely on Tanya's half of the map with a detour into the eastern refinery base to destroy the plant (and only the plant) there.

I'm not objecting to the difference, mind, just letting you know.

@PunkPun

PunkPun commented Sep 16, 2024

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If you kill literally everything on Tanya's side then you don't get the objective. That seems true even on bleed. However if you spare the last teslacoil then you are able to get the objective on bleed. I dunno

@PunkPun

PunkPun commented Sep 18, 2024

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Though I suppose you wouldn't be killing the tesla coil without having knocked out power first, so it's all good

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ok

@pchote

pchote commented Nov 3, 2024

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There's been plenty of time for complaints, so lets get this in and balance can be iterated on if needed after the first playtest.

@pchote pchote merged commit c639905 into OpenRA:bleed Nov 3, 2024
@PunkPun PunkPun deleted the balance branch November 3, 2024 15:30
@pchote

pchote commented Nov 3, 2024

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6 participants