RA balance update#21544
Conversation
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The Monster Tank Madness mission makes assumptions about how quickly a V2 destroys a pre-damaged Sub Pen. As-is, the pen won't survive quite long enough to produce the needed LST, but it can if it's given full health. Easy fix. Intervention's start will speed up again, but I don't foresee complaints about that. I checked some other things that came to mind (like the power/coil objective in Production Disruption) and those seem fine. |
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From the feedback on Discord then I'd be cautious about the mammoth change. Additionally I don't know whether the naval transport changes are good in isolation (I think Blackened was trying to tune the speed against the new movement of other naval units). |
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Yeah, I don't think any of the naval changes from 4.3 should be carried over. They make sense as a whole, but everything is almost completely rebalanced wrt navy so you can't really import individual changes. |
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Removed riskier naval yard and sup pen changes |
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Those plants didn't provide power in my examples, because I assumed the player would destroy/capture them (and demolish SAM Sites along the way). It's still possible to do the objective entirely on Tanya's half of the map with a detour into the eastern refinery base to destroy the plant (and only the plant) there. I'm not objecting to the difference, mind, just letting you know. |
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If you kill literally everything on Tanya's side then you don't get the objective. That seems true even on bleed. However if you spare the last teslacoil then you are able to get the objective on bleed. I dunno |
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Though I suppose you wouldn't be killing the tesla coil without having knocked out power first, so it's all good |
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There's been plenty of time for complaints, so lets get this in and balance can be iterated on if needed after the first playtest. |



The main repo for changes https://github.com/tttppp/ora-balance-iteration/blob/master/CHANGELOG.md
Not everything is being merged as there are serious conceptual concerns with some of the changes. These changes have built up over many months.
Detection
Interaction changes
Naval