Determine pixel-to-texel ratio for each sprite individually. #21634
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Fixes the issue mentioned in #21631 (comment). See #17424 (comment) for the original discussion - my version of the fix is correct for sprites rendered at 1:1 scale, but fails when we want to render them at a large magnification. We now have a mechanism to require GLES extensions which is now used also for the derivatives.
Testcase: Change
ActorPreviewWidget'sGetScalemethod to return10fand check the lobby colour picker.Before:

After:
