Ra balance #9959
Erred on the side of caution with these changes but aimed to make each unit more unique. If they need buffed further / completely changed, feel free. The Tesla tank still needs its double zap.
My thinking was to try and turn these units from being completely unviable or one trick ponies into powerful but weak support units that reward intelligent play. These buffs should hopefully increase their survivability along with their effectiveness, which is why I wanted to hold off on the price reduction until we get player feedback on these changes.
If testing proves this false; feel free to make changes including dropping the price. As a player though, I'd rather pay a few extra $$$ to gain a unit that opens up otherwise non existent strategies.
so far we didnt receive any response to #9668
buffing the "phase-transporter" is not needed ... the idea behind it , isnt deploying "troops" ... its "sneaking in special units" ... the phase-transporter is also not a "scout" unit ... (so i dont really understand the LoS-Buff) ... the speed also doesnt have to match the soviets APC , cause he is still "invisible" ...
the crono and teslatank buff sounds good ... as "trade one allies-buff for a soviet-buff" but ...
we just recently "nerfed" the shocktroopers ... because people (you) moaned about them being too good vs Ukraine ... now out of the sudden we need the "double-zap" and no "ROT" at all , for TeslaTanks although they are also a russian - faction special ... did you consider Ukraine on this change ?
you forget that we have to balance more then 2 factions now ... and when you buff certain "faction specific units" then youll most likely unbalance the game ... so im once again the boo-man
@MicroJOo I think its a fair point you make about existing balance feedback and of Ukraine. I have left my thoughts on your PR. As for Ukraine, I wouldn't mind the demo truck speed slightly increased so that when it is killed, it'll die a cell or two closer to the intended target - thus being a little more cost effective. That said if you think buffing the TT is too soon after nerfing the other russian faction specific unit I have no issues removing that change until we got feedback.
As for the phase however, I have to strongly disagree. If anything I feel the changes I propose strengthen its role of 'sneaking in special units'. The speed buffs allow a player to reduce the potential time of being spotted and to exploit temporary gaps in the enemies defences; you know how fast defences are built. The LoS buff allows you to avoid minor base defences much easier -and as such, detection- and the capacity increase allows you to sneak more special units into a base.
The reason I didn't want to buff the phase's weapon as you hint at is because then it would have too similar a role to the chronotank - hit and run. As you say, they are hard to detect on the battlefield so a good weapon would be OP in the right hands. Their cargo has the ability to cause a lot of damage once deployed, but are visible and fragile - so easily countered.
Really though all this theory-crafting means nothing unless people go and test this stuff. I was however under the impression that a feature freeze did not cover balance so long as a playtest was due before the next release - so that these changes could be tested and if need be, reverted before release. But from what I have read on IRC it appears I am mistaken. I think you had a good idea making a couple 'balance changes maps', so I will try and see if players are willing to play such maps.