Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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OpenRA.Game Limit chat messages to 2500 characters. Oct 14, 2017
OpenRA.Mods.Cnc Don't draw mine overlay for single-cell fields. Sep 27, 2017
OpenRA.Mods.Common Add line limit to global chat. Oct 14, 2017
OpenRA.Mods.D2k Remove FootprintUtils Jul 13, 2017
OpenRA.Platforms.Default Remove OpenAlStreamingSound. Sep 17, 2017
OpenRA.Server Require Game.Mod to be give an a launch arg to OpenRA.Game.exe. Apr 21, 2017
OpenRA.StyleCheck Move Stylecop checks to their own helper executable. Jul 9, 2017
OpenRA.Test Fix for some AppDomains that doesn't add trailing DirectorySeparatorC… Jul 6, 2017
OpenRA.Utility Remove support for loading mods from the support dir. Apr 21, 2017
glsl Rename VoxelRenderer to ModelRenderer. Jun 14, 2017
lua add GPLv3+ header to all lua scripts Apr 10, 2017
mods Fix submarine autotarget behaviour. Oct 8, 2017
packaging Add mod-specific appdata metadata. Aug 26, 2017
thirdparty Always use noget in fetch-thirdparty-deps-windows.sh Sep 10, 2017
.editorconfig added EditorConfig support Jul 7, 2013
.gitattributes Ensure LF line ending for .yaml files for hash consistency across pla… Mar 7, 2015
.gitignore Audio device names is now shown correcly in the Audio Device combolist. Aug 13, 2017
.kateproject Add a Kate project file. Jan 24, 2016
.travis.yml Fix the automated installer generation. Jul 21, 2017
AUTHORS Add myself to authors Jun 4, 2017
CONTRIBUTING.md Update CONTRIBUTING.md Oct 24, 2016
COPYING converted to GPLv3 Feb 16, 2010
ConvertFrom-Markdown.ps1 Replace the constantly breaking pandoc from Chocolatey Jul 16, 2016
INSTALL.md Correct make install command Apr 25, 2017
Makefile Add mod-specific appdata metadata. Aug 26, 2017
OpenRA.Game.exe.config allow 3rd-party mod DLLs on .NET > 4.0 May 20, 2015
OpenRA.Test.nunit Add NUnit configuration with correct binpath Dec 29, 2015
OpenRA.Utility.exe.config redirect Microsoft.Build.Framework.dll on Mono 4 May 23, 2015
OpenRA.sln Move Stylecop checks to their own helper executable. Jul 9, 2017
OpenRA.sln.DotSettings Add some resharper rules Jun 27, 2017
README.md Update copyright notice year to 2017 Jan 1, 2017
Settings.StyleCop Enforce a line length limit. Mar 19, 2015
VERSION Add engine VERSION file. Jun 4, 2017
appveyor.yml Separate release/playtest/git installs. Apr 21, 2017
dupFinder.xslt scan for duplicates Jul 5, 2015
global mix database.dat Add nod_win1.aud and nod_map1.aud to mix database. Apr 1, 2016
launch-dedicated.cmd Fix dedicated server crash with AllowPortForward. Nov 11, 2016
launch-dedicated.sh Fix dedicated server crash with AllowPortForward. Nov 11, 2016
launch-game.cmd Don't let the launcher scripts close the console window Jun 29, 2017
launch-game.sh Overhaul launch-game.sh Apr 9, 2017
make.cmd Try to bypass the security warning Jun 29, 2017
make.ps1 Add weapon rules documentation. Aug 5, 2017
utility.cmd Don't let the launcher scripts close the console window Jun 29, 2017

README.md

OpenRA

A Libre/Free Real Time Strategy game engine supporting early Westwood classics.

Please read the FAQ in our Wiki and report problems at http://bugs.openra.net.

Join the Forums for discussion.

Play

Distributed mods include a reimagining of

  • Command & Conquer: Red Alert
  • Command & Conquer: Tiberian Dawn
  • Dune 2000

Check our Playing the Game Guide to win multiplayer matches.

Contribute

Bountysource

  • Please read INSTALL.md and Compiling on how to set up an OpenRA development environment.
  • See Hacking for an overview of the engine.
  • To get your patches merged, please adhere to the Contributing guidelines.

Mapping

  • We offer a Mapping Tutorial as you can change gameplay drastically with custom rules.
  • For scripted mission have a look at the Lua API.
  • If you want to share your maps with the community, upload them at the OpenRA Resource Center.

Modding

Support

  • Sponsor a mirror server if you have some bandwidth to spare.
  • You can immediately set up a Dedicated Game Server.
  • Fund development by creating Bounties on specific tasks.

License

Copyright 2007-2017 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING.