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An open-source implementation of the Command & Conquer: Red Alert engine using .NET/Mono and OpenGL. Runs on Windows, Linux and Mac OS X.
C# Lua Other
tag: playtest-20131…

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GeoIP
LuaInterface
OpenRA.Editor
OpenRA.FileFormats
OpenRA.Game
OpenRA.Irc
OpenRA.Lint
OpenRA.Mods.Cnc
OpenRA.Mods.D2k
OpenRA.Mods.RA
OpenRA.Mods.TS
OpenRA.Renderer.Cg
OpenRA.Renderer.Gl
OpenRA.Renderer.Null
OpenRA.Renderer.Sdl2
OpenRA.Renderer.SdlCommon
OpenRA.TilesetBuilder
OpenRA.Utility
artsrc
cg
glsl
mods
packaging
thirdparty
.editorconfig
.gitattributes
.gitignore
.travis.yml
AUTHORS
CHANGELOG
CONTRIBUTING.md
COPYING
FreeSans.ttf
FreeSansBold.ttf
GeoIP.dat
INSTALL
Makefile
OpenRA.sln
README.md
global mix database.dat
launch-dedicated.sh
launch-editor.sh
launch-game.sh

README.md

OpenRA

A Libre/Free Real Time Strategy game engine supporting early Westwood classics.

Please read the FAQ in our Wiki and report problems at http://bugs.open-ra.org.

Join the Forums for discussion.

Play

Distributed mods include a reimagining of

  • Command & Conquer: Red Alert
  • Command & Conquer: Tiberian Dawn
  • Dune 2000

Check our Playing the Game Guide to win multiplayer matches.

Contribute

  • Please read INSTALL and Compiling on how to set up an OpenRA development environment.
  • See Hacking for an overview of the engine.
  • To get your patches merged, please adhere to the Contributing guidelines.

Mapping

  • We offer a Mapping Tutorial as you can change gameplay drastically with custom maps.
  • If you want to share your maps, mini-games and units with the community, upload them at http://content.open-ra.org.

Modding

Support

  • Sponsor a mirror server if you have some bandwidth to spare.
  • You can immediately set up a Dedicated Game Server.
  • Fund development by creating Bounties on specific tasks.
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