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@@ -57,7 +57,7 @@ This is the **changelog for the development branch**, not the [changelog for the
**Engine/Modding**
-------
* Implemented new mod updater framework. [[#14964](https://github.com/OpenRA/OpenRA/pull/14964), [#15005](https://github.com/OpenRA/OpenRA/pull/15005), [#15009](https://github.com/OpenRA/OpenRA/pull/15009), [#15011](https://github.com/OpenRA/OpenRA/pull/15011), [#15095](https://github.com/OpenRA/OpenRA/pull/15095), [#15096](https://github.com/OpenRA/OpenRA/pull/15096)]
* Implemented new mod updater framework. [[#14964](https://github.com/OpenRA/OpenRA/pull/14964), [#15005](https://github.com/OpenRA/OpenRA/pull/15005), [#15009](https://github.com/OpenRA/OpenRA/pull/15009), [#15011](https://github.com/OpenRA/OpenRA/pull/15011), [#15095](https://github.com/OpenRA/OpenRA/pull/15095), [#15096](https://github.com/OpenRA/OpenRA/pull/15096), [#15090](https://github.com/OpenRA/OpenRA/pull/15090)]
* Fixed launch-game.cmd accepting wrong mod IDs. [[#14831](https://github.com/OpenRA/OpenRA/pull/14831)]
* Fixed abstract actors not being filtered out properly. [[#14859](https://github.com/OpenRA/OpenRA/pull/14859), [#15001](https://github.com/OpenRA/OpenRA/pull/15001)]
* Fixed the utility crashing while updating maps with invalid rules. [[#14948](https://github.com/OpenRA/OpenRA/pull/14948)]
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