You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
@@ -16,6 +16,7 @@ This is the **changelog for the development branch**, not the [changelog for the
* Fixed production tooltip canvas not correctly scaling with description size. [[#15890](https://github.com/OpenRA/OpenRA/pull/15890)]
* Fixed several issues related to targeting (targeting buildings under the fog of war, losing targets when an MCV/Conyard transforms, turrets tracking units below the fog, etc.). [[#15866](https://github.com/OpenRA/OpenRA/pull/15866)]
* Fixed "Building"/"Training" and other audio notifications overlapping when ordered in quick succession. [[#15360](https://github.com/OpenRA/OpenRA/pull/15360)]
* Fixed replay timer tooltip showing the wrong percentage. [[#15704](https://github.com/OpenRA/OpenRA/pull/15704)]
* Added support for queuing deploy orders from the command bar. [[#15596](https://github.com/OpenRA/OpenRA/pull/15596)]
* Added support for inserting units into the build queue right after the currently produced unit. [[#15764](https://github.com/OpenRA/OpenRA/pull/15764)]
* Added an actor property editor to the map editor. [[#15551](https://github.com/OpenRA/OpenRA/pull/15551), [#15881](https://github.com/OpenRA/OpenRA/pull/15881)]
There are no files selected for viewing