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Changelog
pchote edited this page Sep 27, 2014
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1865 revisions
General Improvements (all mods):
- Fixed actors remaining in control groups after they have been captured. [#5991]
- Fixed issues that occur when aircraft are outside the map borders. [#5993]
- Fixed map-placed structures being unsellable. [#6014]
- Fixed buildings being selected when drag-selecting an MCV. [#6052]
- Fixed a glitch that prevented the AI from repairing buildings damaged by support powers. [#6085]
- Fixed Obelisks and Tesla Coils not looking for new targets when the current one goes out of range. [#6127]
- Fixed a glitch that caused idle overlays to display during actor transformations. [#6151]
- Fixed a server glitch that could kick all players when starting a game. [#6271]
- Fixed units killed when surrendering counting towards end game statistics. [#6274]
- Fixed laser zaps being visible under the fog. [#6304]
- Fixed a shroud glitch when the clear and reset shroud cheats were used repeatedly. [#6310]
- Fixed cloaked APCs remaining hidden when they unload passengers. [#6358]
- Fixed several glitches with unit selection for observers. [#6426]
- Fixed issues with paradropped crates landing on units that cannot collect them. [#6437]
- Fixed the beacon placement mode not canceling when right-clicking. [#6506]
- Fixed beacons not being removed when support aircraft have been shot down. [#6505]
- Fixed craters and scorch marks being rendered above resources. [#6323]
- Fixed background color of FMV player. [#6220]
- Fixed the AI using support powers on cloaked units that it can't see. [#6488]
- Fixed crashes that occurred on maps with a very small cordon. [#6334, #6548, #6550]
- Improved in-game menus. [#6059, #6335, #6360]
- Added a flashing effect to actors before they are demolished by C4. [#5904]
- Added notifications when the lobby options are changed. [#6108, #6217, #6446]
- Added configuration settings for the build palette hotkeys. [#6129]
- Added tab completion for player names and console commands. [#6281, #6347]
- Added weapon reload times decreasing and weapon accuracy increasing with rising experience/veterancy. [#6079, #6344, #6510]
- Added checks to prevent players from selecting colors that are too similar to other players or the terrain. [#6239, #6512]
- Added a debug option to show the amount of damage received by actors during attacks. [#6388]
- Added support for pasting text into input fields. [#6441]
- Added a setting to also zoom the mouse cursor when pixel doubling is enabled. [#6266]
- Changed replay maximum playback speed. [#5850]
- Changed the download dialog to scale units of measurement. [#6399]
- Changed the default lobby text focus to the chat text field. [#6053]
- Removed ability to install music while a game is in progress to prevent players getting kicked during installation. [#6150, #6522]
- Removed the ability to record games started from the single-player mission menu to avoid spoilers and crashes due to desyncs. [#6210]
Red Alert
- Fixed boats being built at the submarine pen instead of the shipyard and vice versa. [#6035]
- Fixed cloaked units getting detected by chronosphere or iron curtain cursors [#6074]
- Fixed MAD tanks misbehaving with multiple deploy orders [#6094]
- Fixed aircraft flight separation. [#6087]
- Fixed planes taking off on their own when ordered to return to base using hotkeys. [#6160]
- Fixed an exploit where minelayer preview overlays would reveal enemy units under fog. [#6309]
- Fixed the unread news button blinking in a too subtle color. [#6279]
- Fixed a shore line tile having a bogus river terrain definition thus breaking landing crafts. [#6351]
- Fixed only turrets of tanks being drawn on top of the landing craft during unload. [#6428]
- Added a new sidebar [#5972, #6543]
- Added Soviet kennel for training dogs. [#6070]
- Added infantry crushing to the Light Tank, APC, and both Minelayers. [#6123]
- Added tech level prerequisites to certain crates. [#6189]
- Added spy ability: infiltrate power plant to disable power for 30 seconds. [#6202]
- Added chinooks to the desert shellmap. Watch out for something special on Halloween! [#6378]
- Added updated versions of the maps Blitzkrieg and Poland raid. [#6477]
- Added desert and snow variants for the gem mine. [#6477]
- Added cloak detection to all defensive buildings. [#6414]
- Changed planes/helicopters to build from the same production queue. [#6035]
- Players will now lose when they only have support buildings left on the map. [#6414]
- Changed price (and build time) of Yak and Hind from $1000 to $1350. [#6414]
- Changed Longbow hit points from 150 to 120. [#6414]
- Changed Hind hit points from 150 to 100. [#6414]
- Changed projectile speed of AA gun so it misses less often. [#6414]
- Removed Tanya's ability to plant C4 on vehicles. [#6414]
- Removed the ability to add bots to the "Poland Raid" and "Burlesca" maps, where they can have serious performance issues. [#6215]
- Changed defense queue production bar from sky blue to grey. [#6557]
Tiberian Dawn:
- Fixed a map glitch in Sea & Cake. [#6088]
- Fixed Apache's guns being blocked by walls. [#6194]
- Fixed a crash in single-player missions when a visceroid was spawned. [#6306]
- Fixed duplicated click sounds when selecting production tabs. [#6321]
- Added mission objectives to single-player missions. [#6284, #6324, #6325, #6326, #6327, #6328]
- Added statistics window, which will become available once a game has ended. [#6397]
- Added a "Civilian building captured" EVA notification. [#6451]
- Changed Flame Tank balance. [#6009]
- Changed Stealth Tank balance. [#6010]
- Changed damage within the hit area for Ion Cannon. [#5941]
- Changed the advanced power plant's footprint to match the original game. [#6230]
- Players will now lose when they only have support buildings left on the map. [#6414]
Dune 2000:
- Fixed some broken tiles, added another original map. [#6026]
- Fixed Atreides barracks build animation. [#6042]
- Fixed errors in infantry animations. [#6331, #6371, #6418]
- Added a new Arrakis logo for load screen and mod chooser. [#6091]
- Added tech level prerequisites to certain crates. [#6189]
- Added support for capturable technology. [#5891]
- Changed AI unit composition. [#6007]
- Changed ornithopter airstrike. [#6315]
- Changed building footprints for the Palace and Starport. [#6244]
Engine / Modding:
- Fixed breaking the select actor hotkeys when the shroud was disabled. [#6098]
- Fixed reporting of wav audio track length. [#6089]
- Fixed compilation errors when using Mono 3.6. [#6313]
- Fixed infantry not unloading into proper subcells. [#6208]
- Fixed missing debug symbols when compiling with an IDE under Unix. [#6392]
- Fixed an OpenAL related crash on Windows 8.1 64-bit edition. [#6513]
- Fixed a crash when using curly braces in player names [#6526]
- Improved compression of all loose SHPs. [#5997]
- Improved configurability of infantry sequences. [#5973, #6396]
- Improved configurability of explosion effects. [#5937]
- Improved support for units dropping crates on death [#6152]
- Improved performance. [#5851, #5853, #5985]
- Improved the new Lua API. [#6059, #6188, #6201]
- Improved trait documentation. [#5999]
- Improved error messages when asset-download connections fail. [#6489]
- Added more flexibility to Missile logic. [#6471]
- Added much more flexibility to crate rewards. [#5921]
- Added support for an actor upgrade system to allow purchasing unit and building upgrades. [#6110, #6474]
- Added support for selling non-building actors. [#6065]
- Added support for IMA ADPCM audio. [#6173]
- Added support for the C&C Generals .big package format. [#6255]
- Added BuildAtProductionType parameter to restrict production to a specific factory. [#6035]
- Added MaxSpread parameter to warheads for more control over maximum area of damage. [#5941]
- Added
ClonesProducedUnits
trait that implements the RA2 cloning vat logic. [#5910] - Added a
MovesToShroud
property to Mobile, Helicopter, and Plane to prevent move orders into the shroud. [#6022] - Added a dedicated
Power
trait for specifying power usage / generation. [#6133] - Added support for custom warhead types. [#6030]
- Added support for configurable infantry sub-cells in
mod.yaml
. [#6100] - Added smarter and more configurable decisions on where the AI should place support powers. [#5867]
- Added diplomatic stance checks to weapons and warheads to control friendly fire. [#6162]
- Replaced
RemoveImmediately
trait withRemoveOnConditions
, which can optionally also remove actors after a delay and/or when prerequisites are met. [#6109] - Changed weapon versus definitions to use integer percentages (50 instead of 50%). [#6265]
- Renamed InfDeath attributes to DeathTypes. [#6372]
- Moved SellSounds from Building to Sellable. [#6362]
- Removed special case RenderInfantryProne and RenderInfantryPanic. RenderInfantry now provides the required functionality. [#6224]
Utility and Packaging
- Fixed a crash when importing legacy maps. [#6143]
- Improved the OSX application package. [#6300, #6307, #6438, #6452]
General Improvements (all mods):
- Fixed a crash caused by missiles leaving the map boundaries. [#5687]
- Fixed a crash when salvaging husks or capturing buildings that have just been destroyed. [#5801]
- Fixed a rare crash when connecting to a server with a custom map. [#5890]
- Fixed a regression where lobby tooltips were not shown. [#5680]
- Fixed C4 cursor showing for walls under fog. [#5579]
- Fixed attack cursors showing for buildings hidden under shroud. [#5989]
- Fixed resources (tiberium, ore) growing beneath building bibs. [#5807]
- Fixed mission description scroll bar being out-of-bounds. [#5667]
- Fixed the replay filter dropdown height. [#5646]
- Fixed repair wrench overlay not pausing when the repair pauses. [#5539]
- Fixed target line color for RallyPoint which is an AttackMove. [#5470]
- Fixed cloaked actors under fog showing a tooltip to the enemy. [#5627]
- Fixed in-game news not updating in all mods. [#5860]
- Fixed news parsing crashing the game. [#5860]
- Added tech levels (configurable in the lobby options). [#5833, #5898, #5901]
- Added a setting to lock the mouse cursor inside the game window. [#5590, #5597]
- Added filter as you type for file names in the asset browser. [#5813]
- Added repair bonus for multiple players. [#5768]
- Added a developer hotkey for reloading the UI artwork. [#5550]
- Added an
/all
commandline cheat to enable every single developer cheat at once. [#5631] - Added a dialog asking for a restart when setting changes require it. [#5600]
- Improved harvesters to leak resources onto the ground when they are destroyed. [#5305]
- Improved scroll-panel scrolling. [#5628]
- Improved commandline cheats to be always available in skirmishes and missions. [#5631]
Red Alert:
- Fixed capturing enemy buildings not unlocking new build options. [#5759]
- Fixed pillboxes not ejecting their garrisoned infantry when sold. [#5696]
- Fixed paratroopers that land on water or cliffs not dying. [#5695]
- Fixed a glitch where damaged walls could become invisible. [#5835]
- Fixed the sonar pulse ability (unlocked by infiltrating a submarine pen with a spy). [#5698]
- Fixed inconsistently colored aircraft production tabs. [#5926]
- Fixed gem mine palette on desert maps. [#5987]
- Fixed aircraft flying outside the map becoming unselectable. [#5967]
- Added back the Fort Lonestar minigame that was removed in the last release. [#5469]
- Added rally points to airfields to take off and unblock after plane construction. [#5470]
- Added
SHIFT
+ unit hotkey to queue 5 units. [#5763] - Added a faster chinook helicopter landing speed and removed the forced turn. [#5834]
- Added support for downloading the game music files. [#5304]
- Added beacon posters for the spy plane, paratroopers, and parabombs. [#5854]
- Added explosion radius to large oil derricks. [#5930]
- Removed the flare from paratroopers and parabombs. [#5854]
- Removed the ability for Snipers to garrison churches. [#5742]
- Improved minelayers now also support the original right-click order to lay a single mine. [#5697]
- Improved the build palette icon ordering [#5944]
Tiberian Dawn:
- Fixed a crash if a production structure was destroyed while mousing-over the production palette. [#5798]
- Fixed capturing enemy buildings not unlocking new build options. [#5759]
- Fixed visual offsets for the Blossom Tree. [#5792]
- Fixed a glitch where damaged walls could become invisible. [#5835]
- Added support for downloading the game music files. [#5304]
- Added a community-contributed jungle tileset. [#5330]
- Improved the blue tiberium artwork. [#5808]
- Improved the chinook landing behaviour. [#5834]
Dune 2000:
- Fixed the incorrect prone-firing animation for the Sardaukar unit. [#5818]
- Fixed the concrete placement indicator for cells containing units. [#5911]
- Added starting unit options. [#5732, #5733]
- Added
SHIFT
+ unit hotkey to queue 5 units. [#5763] - Added a veterancy levelup rank crate. [#5779]
- Added a new map Mount Idaho [#5805]
- Changed ramps to be infantry only like in the original. [#5932]
- Improved the shellmap. [#5804]
Engine:
- Fixed a crash when loading game assets. [#5509]
- Fixed a crash when parsing certain OpenGL version strings. [#5596]
- Fixed replay corruption when the game closes unexpectedly. [#5735]
- Added a new option ReadyTextStyle (Solid, AlternatingColor or Blinking) to BuildPalette. [#5517]
- Added support for weapon warheads that spawn resources on the ground. [#5305]
- Added support for weapon warheads to define custom prone-damage modifiers. [#5824]
- Added a timeout to automatically clean up UPnP forwarded ports. [#5649]
- Added a shadow setting to missile projectiles. [#5828]
- Improved map chooser preview generation speed. [#5503, #5505]
- Improved performance and memory usage. [#5401, #5405, #5406, #5463, #5484, #5567, #5541, #5504, #5540, #5601, #5602, #5616, #5635, #5679, #5712, #5751]
- Improved strictness of resource cleanup. [#5410]
- Removed the SpyPlanePower trait (spy planes can be implemented using AirstrikePower). [#5854]
- Added a WithBarrel trait for non-Voxel barrels in SHP format. [#6283]
- ProductionBar colors are now configurable via MiniYAML rules. [#6557]
Map Editor and OpenRA.Utility:
- Added a utility command for extracting translatable UI strings. [#5152]
- Improved output compression of the png -> shp converter. [#5781]
Build system and packages:
- Fixed a crash when using the Visual Studio debugger. [#5731]
- Added additional lint passes to check for common map errors. [#5706, #5769, #5794]
Changes from earlier releases can be found on the Historical Changelogs page.
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