• Intro
  • Backstory:
  • Gameplay:
  • Chapter one: Game Theory
  • Mapping theory, Expansion, Economic building placement
  • Mapping Theory
  • Expansion
  • Base Walking
  • Base Moving
  • Economic Building Placement & Expansion
  • Chapter Two: Time, Build orders and shortcuts!
  • Time Zones
  • Shortcuts
  • Chapter Three: Player Personality
  • Types of OpenRA Players
  • Offensive Players
  • Defensive Players
  • Supporting Players
  • Power Players
  • Chapter Four: Defense Theory and Placement
  • Defense Placement
  • Air Defense
  • Ground Defense
  • The Almighty Concrete Barrier
  • Artillery/V2
  • Naval Defense
  • "Turtling" Up
  • Super Weapons
  • Mines
  • Geography
  • Preventing Engineers
  • How to be a successful Defensive player
  • Chapter Five: Offensive Theory and Common Strategic Knowledge
  • Types of Offensive Strategies
  • Infantry
  • Rifle Men
  • Rocket Soldiers
  • Grenadiers
  • Dogs
  • Flamethrower
  • Shock Trooper
  • Spy
  • Medic
  • Tanya
  • ENGINEERS
  • Aircraft
  • Yaks
  • MiG
  • Hinds
  • Longbows
  • Chinooks