OS: Dedicated server on Ubuntu
Hey I'm running a dedicated server in a docker container and I'm wondering if there is any possibility to
None of them are implemented just yet.
@janisozaur how would you implement performing these actions on a headless server? A REPL like interface like ftp?
As for pausing from a client, that should be straight forward to implement using a permission.
Changing game speed is an interesting one as we currently disable it for the host too for the reason that it can cause clients to disconnect if they can not keep up with the server.
thanks for your answers. Got a few more questions ;)
If not possible through the game, are there any command line commands to interact with the running server? (for example saving, load another savegame / scenario)
Any progress on #2552?
Keep up your awesome work! 👍
None yet. We have very limited manpower and so much work to do, we could do with some more developers.