Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix #5684: Refactor player list updates being bound on ticks. #8399

Merged
merged 1 commit into from Dec 9, 2018

Conversation

ZehMatt
Copy link
Member

@ZehMatt ZehMatt commented Dec 9, 2018

I think the issue has been open for too long, this was fairly easy to do. Now the player list should be identical on server and clients at all time. Currently its possible to crash the clients if the client issues a game command and quickly disconnects/gets kicked at nearly the same time.

@Gymnasiast
Copy link
Member

Currently its possible to crash the clients if the client issues a game command and quickly disconnects/gets kicked at nearly the same time.

You meant this was possible previously, and your PR solved this?

@janisozaur janisozaur merged commit 04af393 into OpenRCT2:develop Dec 9, 2018
@Gymnasiast
Copy link
Member

Oh, forgot to mention: should have been in the changelog.

@ZehMatt
Copy link
Member Author

ZehMatt commented Dec 10, 2018

Yes before the PR it would have crashed. And sorry about the changelog, was kinda hoping someone will point it out before merge, never sure when to put something in it.

@ZehMatt ZehMatt deleted the refactor-tickbound branch December 10, 2018 01:12
@Gymnasiast
Copy link
Member

Almost everything can go in, as long as it has been in the game since the last release (or earlier).

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

3 participants