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@Tarcontar Tarcontar released this Jul 28, 2020

  • export dummy shade indices (they are needed for the mod SDK (at least for W3X))
  • support for mesh sorting levels
  • only display appropriate custom object properties
  • support mesh flags 'cast_shadow', 'camera oriented' and 'camera aligned'
  • import prelit vertex material as basic vertex material for now
  • support for per face surface types via face maps
  • added support for vertex colors
  • Bugfix: fix import of visibility channels of armature
  • Bugfix: handle multiple hlod, hierarchy and animation chunks
  • Bugfix: fix export when bones are not in tree order
  • Bugfix: fix export of time coded animations
  • Bugfix: set hierarchy name always uppercase
Assets 3
Pre-release
  • v.0.5.0
  • 9cf7986
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  • v.0.5.0
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@Tarcontar Tarcontar released this Jun 10, 2020

Note:

This is still in beta and the behaviour may change between releases. Also bugs might still occur, which we'll try to fix as soon as possible. So feel free to report bugs and issues in the #w3d-blender-plugin channel on OpenSAGE Discord. Also see Troubleshoting for more information.

Changes:

  • use proper enums for vertex material shader properties
  • create pivots for meshes on export if they have no parent bone
  • create a bone for each hierarchy pivot on import (otherwise pivot order can not be maintained on roundtrip)
  • reduced export time for meshes (O(n*n) -> O(n))
  • handle empty/invalid/default materials correctly on export
  • Bugfix: texture name got falsely '.dds' appended on export
  • Bugfix: export proper opacity value of material (fixes invisible objects in W3DViewer)
  • Bugfix: do not export uv coordinates if no texutre is used by the material
  • Bugfix: fixed mesh triangulation on export
  • Bugfix: use proper hierarchy name for animation and hlod on export
Assets 3
Pre-release
  • v.0.4.7
  • fbf14b8
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  • v.0.4.7
  • fbf14b8
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@Tarcontar Tarcontar released this Apr 26, 2020

  • Bugfix: installation did not work for v.0.4.6
Assets 3
Pre-release
  • v.0.4.6
  • df8efb4
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  • v.0.4.6
  • df8efb4
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@Tarcontar Tarcontar released this Apr 24, 2020

  • apply modifiers to meshes on export
  • handle export of 'multi-user' meshes
  • default material type is now 'VERTEX_MATERIAL'
  • Bugfix: handle free vertices correctly
  • Bugfix: handle already applied file extensions by user
  • Bugfix: check for referenced armature case insensitive
Assets 3
Pre-release
  • v.0.4.5
  • eebf452
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  • v.0.4.5
  • eebf452
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@Tarcontar Tarcontar released this Mar 11, 2020

  • split vertices with multiple uv coordinates on export
  • use actual mesh normals on import
  • export tangents and bitangents
  • custom floating point visibility property for bones
  • create armature for roottransform pivot
  • Bugfix: parenting issue
  • Bugfix: triangle distances
  • Bugfix: proper bool string export
Assets 3
Pre-release
  • v.0.4.4
  • 0645c42
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  • v.0.4.4
  • 0645c42
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@Tarcontar Tarcontar released this Feb 19, 2020

  • fixed issue where armature name was not used as hierarchy id
  • fixed issue where includes where not created correctly on export
  • limit decimal digits to 6
Assets 3
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  • v0.4.3
  • 1fba262
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  • v0.4.3
  • 1fba262
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@Tarcontar Tarcontar released this Feb 13, 2020

  • do not crash on missing float vector entries
Assets 3
Pre-release

@Tarcontar Tarcontar released this Feb 4, 2020

fixed various issues with the w3x file format

Assets 3
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Pre-release

@Tarcontar Tarcontar released this Feb 1, 2020

  • support for splitted w3x files
  • support for w3x single mesh imports
  • fixes crashes on missing attributes
Assets 3
Pre-release
Pre-release

@Tarcontar Tarcontar released this Jan 30, 2020

  • support for W3X file import and export
  • lots of minor bugfixes and improvements
    juggernaut
Assets 3
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