From 68f54bdb9ac5d7c6ee16fa0d75738b3da25fd6e9 Mon Sep 17 00:00:00 2001 From: "FeRD (Frank Dana)" Date: Tue, 3 Nov 2020 08:10:44 -0500 Subject: [PATCH] FrameMapper_Tests: Use SUITE, create no-op test --- tests/FrameMapper_Tests.cpp | 57 ++++++++++++++++++++----------------- 1 file changed, 31 insertions(+), 26 deletions(-) diff --git a/tests/FrameMapper_Tests.cpp b/tests/FrameMapper_Tests.cpp index 45e07e3a1..fd43144b0 100644 --- a/tests/FrameMapper_Tests.cpp +++ b/tests/FrameMapper_Tests.cpp @@ -31,33 +31,35 @@ #include "UnitTest++.h" // Prevent name clashes with juce::UnitTest #define DONT_SET_USING_JUCE_NAMESPACE 1 -#include "OpenShot.h" +#include "CacheMemory.h" +#include "Clip.h" +#include "DummyReader.h" +#include "FFmpegReader.h" +#include "Fraction.h" +#include "Frame.h" +#include "FrameMapper.h" +#include "Timeline.h" using namespace std; using namespace openshot; -TEST(FrameMapper_Get_Valid_Frame) +SUITE(FrameMapper) { +TEST(NoOp_GetMappedFrame) { // Create a reader DummyReader r(Fraction(24,1), 720, 480, 22000, 2, 5.0); - // Create mapping between 24 fps and 29.97 fps using classic pulldown - FrameMapper mapping(&r, Fraction(30000, 1001), PULLDOWN_CLASSIC, 22000, 2, LAYOUT_STEREO); + // Create mapping between 24 fps and 24 fps without pulldown + FrameMapper mapping(&r, Fraction(24, 1), PULLDOWN_NONE, 22000, 2, LAYOUT_STEREO); + CHECK_EQUAL("FrameMapper", mapping.Name()); - try - { - // Should find this frame - MappedFrame f = mapping.GetMappedFrame(125); - CHECK(true); // success - } - catch (OutOfBoundsFrame &e) - { - // Unexpected failure to find frame - CHECK(false); - } + // Should find this frame + MappedFrame f = mapping.GetMappedFrame(125); + CHECK_EQUAL(125, f.Odd.Frame); + CHECK_EQUAL(125, f.Even.Frame); } -TEST(FrameMapper_Invalid_Frame_Too_Small) +TEST(Invalid_Frame_Too_Small) { // Create a reader DummyReader r(Fraction(24,1), 720, 480, 22000, 2, 5.0); @@ -70,7 +72,7 @@ TEST(FrameMapper_Invalid_Frame_Too_Small) } -TEST(FrameMapper_24_fps_to_30_fps_Pulldown_Classic) +TEST(24_fps_to_30_fps_Pulldown_Classic) { // Create a reader DummyReader r(Fraction(24,1), 720, 480, 22000, 2, 5.0); @@ -87,7 +89,7 @@ TEST(FrameMapper_24_fps_to_30_fps_Pulldown_Classic) CHECK_EQUAL(3, frame3.Even.Frame); } -TEST(FrameMapper_24_fps_to_30_fps_Pulldown_Advanced) +TEST(24_fps_to_30_fps_Pulldown_Advanced) { // Create a reader DummyReader r(Fraction(24,1), 720, 480, 22000, 2, 5.0); @@ -107,7 +109,7 @@ TEST(FrameMapper_24_fps_to_30_fps_Pulldown_Advanced) CHECK_EQUAL(3, frame4.Even.Frame); } -TEST(FrameMapper_24_fps_to_30_fps_Pulldown_None) +TEST(24_fps_to_30_fps_Pulldown_None) { // Create a reader DummyReader r(Fraction(24,1), 720, 480, 22000, 2, 5.0); @@ -124,7 +126,7 @@ TEST(FrameMapper_24_fps_to_30_fps_Pulldown_None) CHECK_EQUAL(4, frame5.Even.Frame); } -TEST(FrameMapper_30_fps_to_24_fps_Pulldown_Classic) +TEST(30_fps_to_24_fps_Pulldown_Classic) { // Create a reader DummyReader r(Fraction(30, 1), 720, 480, 22000, 2, 5.0); @@ -144,7 +146,7 @@ TEST(FrameMapper_30_fps_to_24_fps_Pulldown_Classic) CHECK_EQUAL(6, frame5.Even.Frame); } -TEST(FrameMapper_30_fps_to_24_fps_Pulldown_Advanced) +TEST(30_fps_to_24_fps_Pulldown_Advanced) { // Create a reader DummyReader r(Fraction(30, 1), 720, 480, 22000, 2, 5.0); @@ -164,7 +166,7 @@ TEST(FrameMapper_30_fps_to_24_fps_Pulldown_Advanced) CHECK_EQUAL(5, frame4.Even.Frame); } -TEST(FrameMapper_30_fps_to_24_fps_Pulldown_None) +TEST(30_fps_to_24_fps_Pulldown_None) { // Create a reader DummyReader r(Fraction(30, 1), 720, 480, 22000, 2, 5.0); @@ -181,7 +183,7 @@ TEST(FrameMapper_30_fps_to_24_fps_Pulldown_None) CHECK_EQUAL(6, frame5.Even.Frame); } -TEST(FrameMapper_resample_audio_48000_to_41000) +TEST(resample_audio_48000_to_41000) { // Create a reader: 24 fps, 2 channels, 48000 sample rate stringstream path; @@ -211,7 +213,7 @@ TEST(FrameMapper_resample_audio_48000_to_41000) map.Close(); } -TEST (FrameMapper_resample_audio_mapper) { +TEST(resample_audio_mapper) { // This test verifies that audio data can be resampled on FrameMapper // instances, even on frame rates that do not divide evenly, and that no audio data is misplaced // or duplicated. We verify this by creating a SIN wave, add those data points to a DummyReader, @@ -350,7 +352,7 @@ TEST (FrameMapper_resample_audio_mapper) { r.Close(); } -TEST (FrameMapper_redistribute_samples_per_frame) { +TEST(redistribute_samples_per_frame) { // This test verifies that audio data is correctly aligned on // FrameMapper instances. We do this by creating 2 Clips based on the same parent reader // (i.e. same exact audio sample data). We use a Timeline to overlap these clips @@ -471,4 +473,7 @@ TEST (FrameMapper_redistribute_samples_per_frame) { // Clean up cache.Clear(); r.Close(); -} \ No newline at end of file +} + +} // SUITE +