diff --git a/include/effects/Saturation.h b/include/effects/Saturation.h index f272305f9..cc6976315 100644 --- a/include/effects/Saturation.h +++ b/include/effects/Saturation.h @@ -64,15 +64,21 @@ namespace openshot void init_effect_details(); public: - Keyframe saturation; ///< The color saturation: 0.0 = black and white, 1.0 = normal, 2.0 = double saturation + Keyframe saturation; ///< Overall color saturation: 0.0 = greyscale, 1.0 = normal, 2.0 = double saturation + Keyframe saturation_R; ///< Red color saturation + Keyframe saturation_G; ///< Green color saturation + Keyframe saturation_B; ///< Blue color saturation /// Blank constructor, useful when using Json to load the effect properties Saturation(); - /// Default constructor, which takes 1 curve, to adjust the color saturation over time. + /// Default constructor, which takes four curves (one common curve and one curve per color), to adjust the color saturation over time. /// - /// @param new_saturation The curve to adjust the saturation of the frame's image (0.0 = black and white, 1.0 = normal, 2.0 = double saturation) - Saturation(Keyframe new_saturation); + /// @param saturation The curve to adjust the saturation of the frame's image (0.0 = greyscale, 1.0 = normal, 2.0 = double saturation) + /// @param saturation_R The curve to adjust red saturation of the frame's image (0.0 = greyscale, 1.0 = normal, 2.0 = double saturation) + /// @param saturation_G The curve to adjust green saturation of the frame's image (0.0 = greyscale, 1.0 = normal, 2.0 = double saturation) + /// @param saturation_B The curve to adjust blue saturation of the frame's image (0.0 = greyscale, 1.0 = normal, 2.0 = double saturation) + Saturation(Keyframe saturation, Keyframe saturation_R, Keyframe saturation_G, Keyframe saturation_B); /// @brief This method is required for all derived classes of EffectBase, and returns a /// modified openshot::Frame object diff --git a/src/effects/Saturation.cpp b/src/effects/Saturation.cpp index d5c295eb2..cad9c08d7 100644 --- a/src/effects/Saturation.cpp +++ b/src/effects/Saturation.cpp @@ -33,13 +33,14 @@ using namespace openshot; /// Blank constructor, useful when using Json to load the effect properties -Saturation::Saturation() : saturation(1.0) { +Saturation::Saturation() : saturation(1.0), saturation_R(1.0), saturation_G(1.0), saturation_B(1.0) { // Init effect properties init_effect_details(); } // Default constructor -Saturation::Saturation(Keyframe new_saturation) : saturation(new_saturation) +Saturation::Saturation(Keyframe saturation, Keyframe saturation_R, Keyframe saturation_G, Keyframe saturation_B) : + saturation(saturation), saturation_R(saturation_R), saturation_G(saturation_G), saturation_B(saturation_B) { // Init effect properties init_effect_details(); @@ -73,6 +74,9 @@ std::shared_ptr Saturation::GetFrame(std::shared_ptr frame, int64_ // Get keyframe values for this frame float saturation_value = saturation.GetValue(frame_number); + float saturation_value_R = saturation_R.GetValue(frame_number); + float saturation_value_G = saturation_G.GetValue(frame_number); + float saturation_value_B = saturation_B.GetValue(frame_number); // Constants used for color saturation formula const double pR = .299; @@ -90,15 +94,66 @@ std::shared_ptr Saturation::GetFrame(std::shared_ptr frame, int64_ int G = pixels[pixel * 4 + 1]; int B = pixels[pixel * 4 + 2]; + /* + * Common saturation adjustment + */ + // Calculate the saturation multiplier double p = sqrt( (R * R * pR) + - (G * G * pG) + - (B * B * pB) ); - - // Apply adjusted and constrained saturation - pixels[pixel * 4] = constrain(p + (R - p) * saturation_value); - pixels[pixel * 4 + 1] = constrain(p + (G - p) * saturation_value); - pixels[pixel * 4 + 2] = constrain(p + (B - p) * saturation_value); + (G * G * pG) + + (B * B * pB) ); + + // Adjust the saturation + R = p + (R - p) * saturation_value; + G = p + (G - p) * saturation_value; + B = p + (B - p) * saturation_value; + + // Constrain the value from 0 to 255 + R = constrain(R); + G = constrain(G); + B = constrain(B); + + /* + * Color-separated saturation adjustment + * + * Splitting each of the three subpixels (R, G and B) into three distincs sub-subpixels (R, G and B in turn) + * which in their optical sum reproduce the original subpixel's color OR produce white light in the brightness + * of the original subpixel (dependening on the color channel's slider value). + */ + + // Compute the brightness ("saturation multiplier") of the replaced subpixels + // Actually mathematical no-ops mostly, verbosity is kept just for clarification + const double p_r = sqrt(R * R * pR); + const double p_g = sqrt(G * G * pG); + const double p_b = sqrt(B * B * pB); + + // Adjust the saturation + const int Rr = p_r + (R - p_r) * saturation_value_R; + const int Gr = p_r + (0 - p_r) * saturation_value_R; + const int Br = p_r + (0 - p_r) * saturation_value_R; + + const int Rg = p_g + (0 - p_g) * saturation_value_G; + const int Gg = p_g + (G - p_g) * saturation_value_G; + const int Bg = p_g + (0 - p_g) * saturation_value_G; + + const int Rb = p_b + (0 - p_b) * saturation_value_B; + const int Gb = p_b + (0 - p_b) * saturation_value_B; + const int Bb = p_b + (B - p_b) * saturation_value_B; + + // Recombine brightness of sub-subpixels (Rx, Gx and Bx) into sub-pixels (R, G and B) again + R = Rr + Rg + Rb; + G = Gr + Gg + Gb; + B = Br + Bg + Bb; + + // Constrain the value from 0 to 255 + R = constrain(R); + G = constrain(G); + B = constrain(B); + + // Set all pixels to new value + pixels[pixel * 4] = R; + pixels[pixel * 4 + 1] = G; + pixels[pixel * 4 + 2] = B; } // return the modified frame @@ -119,6 +174,9 @@ Json::Value Saturation::JsonValue() const { Json::Value root = EffectBase::JsonValue(); // get parent properties root["type"] = info.class_name; root["saturation"] = saturation.JsonValue(); + root["saturation_R"] = saturation_R.JsonValue(); + root["saturation_G"] = saturation_G.JsonValue(); + root["saturation_B"] = saturation_B.JsonValue(); // return JsonValue return root; @@ -150,6 +208,12 @@ void Saturation::SetJsonValue(const Json::Value root) { // Set data from Json (if key is found) if (!root["saturation"].isNull()) saturation.SetJsonValue(root["saturation"]); + if (!root["saturation_R"].isNull()) + saturation_R.SetJsonValue(root["saturation_R"]); + if (!root["saturation_G"].isNull()) + saturation_G.SetJsonValue(root["saturation_G"]); + if (!root["saturation_B"].isNull()) + saturation_B.SetJsonValue(root["saturation_B"]); } // Get all properties for a specific frame @@ -166,6 +230,9 @@ std::string Saturation::PropertiesJSON(int64_t requested_frame) const { // Keyframes root["saturation"] = add_property_json("Saturation", saturation.GetValue(requested_frame), "float", "", &saturation, 0.0, 4.0, false, requested_frame); + root["saturation_R"] = add_property_json("Saturation (Red)", saturation_R.GetValue(requested_frame), "float", "", &saturation_R, 0.0, 4.0, false, requested_frame); + root["saturation_G"] = add_property_json("Saturation (Green)", saturation_G.GetValue(requested_frame), "float", "", &saturation_G, 0.0, 4.0, false, requested_frame); + root["saturation_B"] = add_property_json("Saturation (Blue)", saturation_B.GetValue(requested_frame), "float", "", &saturation_B, 0.0, 4.0, false, requested_frame); // Return formatted string return root.toStyledString();