Compiling OpenTTD using Microsoft Visual C++
Last updated: 2018-12-27
Supported MSVC compilers
OpenTTD includes projects for Visual Studio 2015 Update 3 or more recent. You can download the free Visual Studio Community Edition from Microsoft at https://visualstudio.microsoft.com/vs/community/.
Microsoft platform files
OpenTTD needs the Platform SDK, if it isn't installed already. This can be
done during installing Visual Studio, by selecting
Visual C++ MFC for x86 and x64 (and possibly
Visual C++ ATL for x86 and x64 depending on your version). If not, you
can get it at this location:
Install the SDK by following the instructions as given.
After this, you can install the dependencies OpenTTD needs. We advise to use
static versions, and OpenTTD currently needs the following dependencies:
To install both the x64 (64bit) and x86 (32bit) variants, you can use:
.\vcpkg install liblzma:x64-windows-static libpng:x64-windows-static lzo:x64-windows-static zlib:x64-windows-static .\vcpkg install liblzma:x86-windows-static libpng:x86-windows-static lzo:x86-windows-static zlib:x86-windows-static
TTD Graphics files
See section 4.1 of README.md for the required 3rdparty files and how to install them.
Open the appropriate
sln (Solution) file for your version of Visual Studio:
- VS 2015: projects/openttd_vs140.sln
- VS 2017: projects/openttd_vs141.sln
- VS 2019: projects/openttd_vs142.sln
Set the build mode to
Build > Configuration manager > Active solution configuration.
You can now compile.
If everything works well the binary should be in
If compilation fails, double-check that you are using the latest github source. If it still doesn't work, check in on IRC (irc://irc.oftc.net/openttd), to ask for help.