Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Change #6173: Update SDL driver to use SDL 2.0
- Loading branch information
Showing
9 changed files
with
993 additions
and
11 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,70 @@ | ||
/* $Id$ */ | ||
|
||
/* | ||
* This file is part of OpenTTD. | ||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. | ||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
|
||
/** @file sdl2_s.cpp Playing sound via SDL2. */ | ||
|
||
#ifdef WITH_SDL2 | ||
|
||
#include "../stdafx.h" | ||
|
||
#include "../mixer.h" | ||
#include "sdl_s.h" | ||
#include <SDL.h> | ||
|
||
#include "../safeguards.h" | ||
|
||
/** Factory for the SDL sound driver. */ | ||
static FSoundDriver_SDL iFSoundDriver_SDL; | ||
|
||
/** | ||
* Callback that fills the sound buffer. | ||
* @param userdata Ignored. | ||
* @param stream The stream to put data into. | ||
* @param len The length of the stream in bytes. | ||
*/ | ||
static void CDECL fill_sound_buffer(void *userdata, Uint8 *stream, int len) | ||
{ | ||
MxMixSamples(stream, len / 4); | ||
} | ||
|
||
const char *SoundDriver_SDL::Start(const char * const *parm) | ||
{ | ||
SDL_AudioSpec spec; | ||
SDL_AudioSpec spec_actual; | ||
|
||
/* Only initialise SDL if the video driver hasn't done it already */ | ||
int ret_code = 0; | ||
if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) { | ||
ret_code = SDL_Init(SDL_INIT_AUDIO); | ||
} else if (SDL_WasInit(SDL_INIT_AUDIO) == 0) { | ||
ret_code = SDL_InitSubSystem(SDL_INIT_AUDIO); | ||
} | ||
if (ret_code == -1) return SDL_GetError(); | ||
|
||
spec.freq = GetDriverParamInt(parm, "hz", 44100); | ||
spec.format = AUDIO_S16SYS; | ||
spec.channels = 2; | ||
spec.samples = GetDriverParamInt(parm, "samples", 1024); | ||
spec.callback = fill_sound_buffer; | ||
SDL_AudioDeviceID dev = SDL_OpenAudioDevice(nullptr, 0, &spec, &spec_actual, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE); | ||
MxInitialize(spec_actual.freq); | ||
SDL_PauseAudioDevice(dev, 0); | ||
return nullptr; | ||
} | ||
|
||
void SoundDriver_SDL::Stop() | ||
{ | ||
SDL_CloseAudio(); | ||
SDL_QuitSubSystem(SDL_INIT_AUDIO); | ||
if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) { | ||
SDL_Quit(); // If there's nothing left, quit SDL | ||
} | ||
} | ||
|
||
#endif /* WITH_SDL2 */ |
Oops, something went wrong.