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Commits on Nov 14, 2018
  1. Update: Translations from eints

    translators
    translators committed Nov 14, 2018
    indonesian: 41 changes by UseYourIllusion
Commits on Nov 13, 2018
  1. Update: Translations from eints

    translators
    translators committed Nov 13, 2018
    spanish: 10 changes by SilverSurferZzZ
Commits on Nov 12, 2018
  1. Update: Translations from eints

    translators
    translators committed Nov 12, 2018
    indonesian: 18 changes by UseYourIllusion
Commits on Nov 8, 2018
  1. Update: Translations from eints

    translators
    translators committed Nov 8, 2018
    croatian: 2 changes by VoyagerOne
Commits on Nov 5, 2018
  1. Doc: Changed several files to unificate them... (#6964)

    Greg-21 authored and planetmaker committed Nov 5, 2018
    ...with those from release 1.8 branch.
Commits on Nov 4, 2018
  1. Update: Translations from eints

    translators
    translators committed Nov 4, 2018
    italian: 2 changes by lorenzodv
Commits on Nov 3, 2018
  1. Fix: Industry chain window layout no more unnecessarily large when th…

    nielsmh committed Jul 26, 2018
    …e number of cargoes in/out isn't large either
  2. Update: Translations from eints

    translators
    translators committed Nov 3, 2018
    latvian: 3 changes by krixis02
Commits on Nov 1, 2018
  1. Fix: Fluidsynth should not be added to VC project files

    nielsmh authored and michicc committed Nov 1, 2018
  2. Add: Fluidsynth music driver support (jmak)

    LordAro authored and nielsmh committed Sep 11, 2018
  3. Add: AI/GS GetMonthlyMaintenanceCost (#6897)

    SamuXarick authored and nielsmh committed Sep 14, 2018
    API addition which allows AI/GS scripts to retrieve the monthly maintenance cost of an airport type.
  4. Fix #6460: [AI] Add start_date parameter for Random AIs on new game

    SamuXarick authored and nielsmh committed Sep 30, 2018
Commits on Oct 31, 2018
  1. Remove: Unused string "STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION"

    Hemaolle authored and frosch123 committed Oct 31, 2018
  2. Fix: Only possible to build station next to competitors by using CTRL…

    Hopman authored and frosch123 committed Jun 20, 2018
    …+click
    
    Fix by checking only for stations owned by the current company when
    inspecting if there are multiple adjoining stations to the one being built.
    
    When building next to 2 or more owned stations we don't know which
    station should be extended. For other companies' stations that's not a
    problem since our station won't merge with theirs anyway.
    
    Calling to BuildStationPart should never have another company's station
    as a parameter to attach to unless the client is malicious, so just returning
    a generic error in that case.
  3. Fix: [NewGRF] Make VA2 operator 11 (ror) behave well-defined when rot…

    frosch123 authored and nielsmh committed Oct 31, 2018
    …ating by 0 bits.
  4. Change: Clone tool in depot window now behaves like clone button in v…

    alexanderweiss authored and frosch123 committed Oct 31, 2018
    …ehicle window. Keep the tool active when share-cloning. Open the vehicle GUI when copy-cloning. (#6754)
  5. Change: Gradually slow down aircraft speed on breakdown (#6932)

    SamuXarick authored and frosch123 committed Oct 31, 2018
  6. Codechange: Some more null checks

    LordAro authored and frosch123 committed Oct 27, 2018
  7. Remove: A few bits of dead code

    LordAro authored and frosch123 committed Oct 14, 2018
  8. Doc: Lots and lots of doxymentation fixes

    LordAro authored and frosch123 committed Oct 28, 2018
  9. Update: Doxyfile

    LordAro authored and frosch123 committed Oct 27, 2018
Commits on Oct 30, 2018
  1. Fix #6951: Ensure RailTypes bitfield is always treated as 64 bit

    nielsmh committed Oct 30, 2018
    Some compilers (like VC++ 2015) will otherwise narrow it in some contexts where it should not be.
  2. Fix: Missing m8 data in console when using Query tool

    nielsmh committed Oct 30, 2018
    When map array 8 was added, the Query tool wasn't updated to also
    print the value there to the console, in debug builds.
Commits on Oct 27, 2018
  1. Fix e00908f: Visual C++ 2015 compile error

    nielsmh committed Oct 27, 2018
    Microsoft Visual C++ 2015 Update 3 (and possibly other versions) consider a struct member undefined in a
    static_assert in the struct body. Moving the static_assert to a member function solves the issue.
Commits on Oct 26, 2018
  1. Codechange: Improve (un)zoom performance

    jmakovicka authored and michicc committed Sep 16, 2018
    When zooming out with a high res display, there can be about 150k sprites
    to be sorted before displaying. With the O(n^2) complexity of the sprite
    sorter, this can take several seconds.
    
    This patch works around this by sorting the sprites by the xmin coordinate
    first using QSort, which later allows an early bailout out of the inner
    loop. This is enough to cut down the full unzoom time on a 4k display to a
    fraction of second.
  2. Update: Translations from eints

    translators
    translators committed Oct 26, 2018
    finnish: 25 changes by ln
Commits on Oct 25, 2018
  1. Fix #4109: Add more water checks to the Oil Rig layout

    SamuXarick authored and nielsmh committed Oct 11, 2018
    Prevents Oil Rig docking tile from becoming unreachable by ships when spawning next to each other.
Commits on Oct 23, 2018
  1. Update: Translations from eints

    translators
    translators committed Oct 23, 2018
    portuguese (brazilian): 66 changes by Tucalipe
Commits on Oct 13, 2018
  1. Fix #6938: Don't change company value to perform cost estimations (#6939

    MiguelHorta authored and frosch123 committed Oct 13, 2018
    )
    
    These meddling kids dared to play with magic, but the ancients texts
    weren't ready for that.
    Refactors logic to estimate costs that dated to even before OpenTTD 0.1;