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Branch: master
Commits on Jul 18, 2019
  1. Fix: Narrowing cast in one storybook command

    nielsmh committed Jul 17, 2019
    CompanyID is 8 bit wide, so this incorrect cast would make it impossible to create story page elements for pages past 255.
Commits on Jul 7, 2019
  1. Fix 2738448: Error in GM Reset sysex data

    nielsmh committed Jul 7, 2019
Commits on Jul 6, 2019
  1. Fix #7633: Allow zero-cost track conversion to succeed

    nielsmh committed Jul 1, 2019
  2. Change: Limit in-editor warnings in VS 2019

    nielsmh authored and LordAro committed Jul 3, 2019
    The AllRules ruleset causes the VS 2019 editor to litter warning squiggles all over the place, about things that would never be fixed. Limit it to the smallest ruleset available. Warnings shown now mainly concern potential arithmetic overflows.
Commits on Jul 4, 2019
  1. Fix: Correctly reset playback between songs in win32_m driver

    nielsmh committed Jul 4, 2019
Commits on May 11, 2019
  1. Add: Show memory allocations by GS and AI in framerate window

    nielsmh committed Apr 15, 2019
  2. Change: Limit memory allocations for each Squirrel instance

    nielsmh committed Apr 15, 2019
    This can avoid out-of-memory situations due to single scripts using up the entire address space.
    Instead, scripts that go above the maximum are killed.
    The maximum is default 1 GB per script, but can be configured by a setting.
Commits on May 3, 2019
  1. Fix #7481: Just remove oil rig stations right away, don't clean them …

    nielsmh committed Apr 26, 2019
    …first
Commits on Apr 25, 2019
  1. Fix dcb2571: Missing override keywords

    nielsmh committed Apr 25, 2019
Commits on Apr 24, 2019
  1. Change: Zoom title game by UI zoom level

    nielsmh committed Apr 23, 2019
  2. Codechange: Revert unnecessary indentation change

    nielsmh committed Mar 31, 2019
Commits on Apr 2, 2019
  1. Fix #7440: Remove town sign when deleting town, not add it once more

    nielsmh committed Apr 1, 2019
Commits on Mar 30, 2019
  1. Fix: Fluidsynth should not try to lock sample data in memory

    nielsmh committed Mar 10, 2019
  2. Change: [SDL] Do not offer video smaller than 640x480

    nielsmh committed Mar 30, 2019
Commits on Mar 24, 2019
Commits on Mar 9, 2019
  1. Codechange: Make a merged k-d tree index of all viewport signs

    nielsmh committed Feb 22, 2019
Commits on Mar 4, 2019
  1. Add: Option for population-linear town cargo generation

    nielsmh committed Nov 7, 2018
    Introduce a new default algorithm for town cargo generation (passengers and mail), and a game setting to choose between the new and original algorithm.
    
    The original town cargo generation algorithm has the property of the generated amount relating to the square of each building's population, meaning large towns easily produce more cargo than can realistically be transported. The problem is excessive cargo is amplified if playing with cargodist.
    
    The new algorithm introduced instead has a linear relation to the population. The result is that smaller towns will produce slightly more cargo, while the largest towns will produce about a fourth of what they would with the original algorithm.
    
    Existing savegames will use the original algorithm, while new games will default to the new algorithm.
Commits on Mar 3, 2019
  1. Fix #7280: Save in the right location on desync and server timeout

    nielsmh committed Feb 28, 2019
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