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@@ -330,6 +330,11 @@ void SetDifficultyLevel(int mode, GameOptions *gm_opt) |
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extern void StartupEconomy(); |
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enum { |
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GAMEDIFF_WND_TOP_OFFSET = 45, |
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GAMEDIFF_WND_ROWSIZE = 9 |
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}; |
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static void GameDifficultyWndProc(Window *w, WindowEvent *e) |
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{ |
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switch(e->event) { |
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@@ -338,11 +343,11 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e) |
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int i; |
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int x,y,value; |
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w->click_state = (1 << 4) << _opt_mod_temp.diff_level; |
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w->disabled_state = (_game_mode != GM_NORMAL) ? 0 : (1 << 4) | (1 << 5) | (1 << 6) | (1 << 7); |
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w->click_state = (1 << 3) << _opt_mod_temp.diff_level; |
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w->disabled_state = (_game_mode != GM_NORMAL) ? 0 : (1 << 3) | (1 << 4) | (1 << 5) | (1 << 6); |
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// Disable save-button in multiplayer (and if client) |
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if (_networking && !_network_server) |
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w->disabled_state |= (1 << 10); |
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SETBIT(w->disabled_state, 10); |
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DrawWindowWidgets(w); |
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click_a = _difficulty_click_a; |
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@@ -358,32 +363,32 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e) |
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disabled = _game_mode == GM_NORMAL ? 0x383E : 0; |
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x = 0; |
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y = 32; |
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y = GAMEDIFF_WND_TOP_OFFSET; |
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for (i = 0; i != GAME_DIFFICULTY_NUM; i++) { |
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DrawFrameRect(x+5, y+1, x+5+9, y+9, 3, GetBitAndShift(&click_a)?0x20:0); |
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DrawFrameRect(x+15, y+1, x+15+9, y+9, 3, GetBitAndShift(&click_b)?0x20:0); |
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DrawFrameRect(x+5, y, x+5+8, y+8, 3, GetBitAndShift(&click_a)?0x20:0); |
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DrawFrameRect(x+15, y, x+15+8, y+8, 3, GetBitAndShift(&click_b)?0x20:0); |
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if (GetBitAndShift(&disabled) || (_networking && !_network_server)) { |
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int color = 0x8000 | _color_list[3].unk2; |
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GfxFillRect(x+6, y+2, x+6+8, y+9, color); |
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GfxFillRect(x+16, y+2, x+16+8, y+9, color); |
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GfxFillRect(x+6, y+1, x+6+8, y+8, color); |
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GfxFillRect(x+16, y+1, x+16+8, y+8, color); |
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} |
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DrawStringCentered(x+10, y+1, STR_6819, 0); |
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DrawStringCentered(x+20, y+1, STR_681A, 0); |
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DrawStringCentered(x+10, y, STR_6819, 0); |
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DrawStringCentered(x+20, y, STR_681A, 0); |
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value = _game_setting_info[i].str + ((int*)&_opt_mod_temp.diff)[i]; |
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if (i == 4) value *= 1000; // handle currency option |
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SetDParam(0, value); |
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DrawString(x+30, y+1, STR_6805_MAXIMUM_NO_COMPETITORS + i, 0); |
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DrawString(x+30, y, STR_6805_MAXIMUM_NO_COMPETITORS + i, 0); |
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y += 11; |
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y += GAMEDIFF_WND_ROWSIZE + 2; // space items apart a bit |
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} |
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} break; |
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case WE_CLICK: |
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switch(e->click.widget) { |
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case 3: { |
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case 8: { |
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int x,y; |
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uint btn, dis; |
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int val; |
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@@ -397,19 +402,18 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e) |
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if (!IS_INT_INSIDE(x, 0, 21)) |
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return; |
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y = e->click.pt.y - 33; |
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y = e->click.pt.y - GAMEDIFF_WND_TOP_OFFSET; |
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if (y < 0) |
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return; |
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// Get button from Y coord. |
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btn = y / 11; |
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if (btn >= GAME_DIFFICULTY_NUM || y % 11 > 9) |
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btn = y / (GAMEDIFF_WND_ROWSIZE + 2); |
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if (btn >= GAME_DIFFICULTY_NUM || y % (GAMEDIFF_WND_ROWSIZE + 2) >= 9) |
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return; |
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// Clicked disabled button? |
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dis = 0; |
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if (_game_mode == GM_NORMAL) |
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dis |= 0x383E; |
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dis = (_game_mode == GM_NORMAL) ? 0x383E : 0; |
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if (HASBIT(dis, btn)) |
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return; |
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@@ -434,15 +438,15 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e) |
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SetWindowDirty(w); |
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break; |
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} |
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case 4: case 5: case 6: case 7: // easy/medium/hard/custom |
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case 3: case 4: case 5: case 6: /* Easy / Medium / Hard / Custom */ |
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// temporarily change difficulty level |
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SetDifficultyLevel(e->click.widget - 4, &_opt_mod_temp); |
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SetDifficultyLevel(e->click.widget - 3, &_opt_mod_temp); |
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SetWindowDirty(w); |
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break; |
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case 8: |
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ShowHighscoreTable(_opt_mod_ptr->diff_level); |
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case 7: /* Highscore Table */ |
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ShowHighscoreTable(_opt_mod_temp.diff_level, -1); |
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break; |
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case 10: { // Save button - save changes |
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case 10: { /* Save button - save changes */ |
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int btn, val; |
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for (btn = 0; btn != GAME_DIFFICULTY_NUM; btn++) { |
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val = ((int*)&_opt_mod_temp.diff)[btn]; |
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@@ -479,13 +483,12 @@ static const Widget _game_difficulty_widgets[] = { |
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{ WWT_CLOSEBOX, RESIZE_NONE, 10, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, |
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{ WWT_CAPTION, RESIZE_NONE, 10, 11, 369, 0, 13, STR_6800_DIFFICULTY_LEVEL, STR_018C_WINDOW_TITLE_DRAG_THIS}, |
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{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 14, 29, 0x0, STR_NULL}, |
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{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 30, 276, 0x0, STR_NULL}, |
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 10, 96, 16, 27, STR_6801_EASY, STR_NULL}, |
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 97, 183, 16, 27, STR_6802_MEDIUM, STR_NULL}, |
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 184, 270, 16, 27, STR_6803_HARD, STR_NULL}, |
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 271, 357, 16, 27, STR_6804_CUSTOM, STR_NULL}, |
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{ WWT_EMPTY, RESIZE_NONE, 10, 0, 369, 251, 262, 0x0, STR_NULL}, |
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//{ WWT_CLOSEBOX, RESIZE_NONE, 10, 0, 369, 251, 262, STR_6838_SHOW_HI_SCORE_CHART,STR_NULL}, |
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{ WWT_CLOSEBOX, RESIZE_NONE, 10, 0, 369, 30, 41, STR_6838_SHOW_HI_SCORE_CHART,STR_NULL}, |
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{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 42, 262, 0x0, STR_NULL}, |
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{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 263, 278, 0x0, STR_NULL}, |
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 105, 185, 265, 276, STR_OPTIONS_SAVE_CHANGES, STR_NULL}, |
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 186, 266, 265, 276, STR_012E_CANCEL, STR_NULL}, |
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@@ -510,11 +513,6 @@ void ShowGameDifficulty() |
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AllocateWindowDesc(&_game_difficulty_desc); |
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} |
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void ShowHighscoreTable(int tbl) |
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{ |
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ShowInfoF("ShowHighscoreTable(%d) not implemented", tbl); |
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} |
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// virtual PositionMainToolbar function, calls the right one. |
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int32 v_PositionMainToolbar(int32 p1) |
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{ |
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