The OpenTTD 1.11 Title Screen Competition
Hello everyone, and welcome to the 1.11 title screen competition!
This is your opportunity to design and help choose the savegame which plays behind the main menu of OpenTTD; pictured above is ALEXbr's winning entry for last year's 1.10 release.
Voting has ended, and the final results are:
Congratulations to Chrnan6710!
The rules for the competition are as follows:
All entries will be posted in this topic as a savegame.
Entries are now closed.
Voting will take place here on GitHub. You will need a GitHub account (free) to vote. Please see the entries below this post and click the up arrow to the left of an entry to vote for it. The number below the arrow shows the current vote total for that entry.
You may vote for multiple entries (although only once for each entry).
2TallTyler will refrain from voting except to cast a tiebreaker vote.
Title screen guidelines
Feel free to check out last year's competition for inspiration.
Some hilly subtropical terrain, harking back to the original Transport Tycoon Deluxe title game, although desert rather than rainforest this time. I've aimed for some of the same feel with not making things too "busy" or trying to cram something into every tile, but working with the landscape and having a nice laid-back network while still showing some possibilities like RoRo stations for horizontal resolutions >1600px. And of course lots of town tunnels!
There's a lot crammed onto a tiny map, the company is profitable and it's designed to look good at any resolution, from phones to high-resolution gaming monitors. Hope you like it!