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Preset road grid: Town does not develop cleared ex-road tiles. #2661

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DorpsGek opened this issue Feb 22, 2009 · 6 comments
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Preset road grid: Town does not develop cleared ex-road tiles. #2661

DorpsGek opened this issue Feb 22, 2009 · 6 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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vc opened the ticket and wrote:

r15515
When game started with preset road option (FE - 2x2 grid), towns ignore tiles cleared from roads and never develop these bare tiles, even if this mentioned option has been changed to any other one during the game. Due to that issue, the "town proshibit to build roads" option in conjunction with custom road network, re-developed by user, causes the towns to posess bare lines of non-developed tiles even if no any other place left for construction.
This issue doesn't seem to appear when game started with any other (non-grid) road layout option.

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Reported version: trunk
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/2661
@DorpsGek
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vc wrote:

P.S.
I've marked non-developed tile lines on the attached screenshot by 1-tile one-way road elements, green arrows pointing to non-developed lines, which remain in that condition some 50 years of gametime, since the original road layout was altered.


This comment was imported from FlySpray: https://bugs.openttd.org/task/2661#comment5619

@DorpsGek
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Rubidium wrote:

You can't change the town layout in-game in trunk.


This comment was imported from FlySpray: https://bugs.openttd.org/task/2661#comment5626

@DorpsGek
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vc wrote:

That's not a point. I want to say that the original road layout should not prevent the manually cleared spot from been developed, that's for "no more roads" option exist, isn't it?


This comment was imported from FlySpray: https://bugs.openttd.org/task/2661#comment5630

@DorpsGek
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Rubidium wrote:

Then just stop making long stories with ambiguities and just add SAVEGAMES showing your problem, as we already asked with those big bright red letters when you made your bug report. That makes it much more clear for us to see what you mean and makes it much easier for us to reproduce, especially when you're talking about things that aren't possible.


This comment was imported from FlySpray: https://bugs.openttd.org/task/2661#comment5631

@DorpsGek
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vc wrote:

Deal.
Open the attached game and take a look onto any big town to see these un-developed lines of tiles, where the grid-generated roads supposed to be layed down originally, have I not set the option "no more roads".
BTW, I'm not eager to make long stories. I'm eager to prevent misunderstanding and littering your storage space. The few lines of text take much less storage amount than saved games and pictures. Quite simple calculations.

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This comment was imported from FlySpray: https://bugs.openttd.org/task/2661#comment5632

@DorpsGek
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DorpsGek commented Mar 3, 2009

Rubidium closed the ticket.

Reason for closing: Fixed

In r15604.


This comment was imported from FlySpray: https://bugs.openttd.org/task/2661

@DorpsGek DorpsGek closed this as completed Mar 3, 2009
@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 6, 2018
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