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menu bars disappear if enable windows screen scaling on high dpi monitors #6682

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DorpsGek opened this issue Mar 3, 2018 · 8 comments
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@DorpsGek
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@DorpsGek DorpsGek commented Mar 3, 2018

dealer opened the ticket and wrote:

If using Windows7 with a high dpi monitor and enable screen scaling (125%) the top and bottom menu bar ingame will disappear(only on fullscreen mode), so the game is not playable.

workaround is deactivating image scaling for that moment.

Microsoft provide some Information on that topic.
https://msdn.microsoft.com/library/windows/desktop/mt843498(v=vs.85).aspx(d=robot)

Reported version: 1.7.2
Operating system: Windows


This issue was imported from FlySpray: https://bugs.openttd.org/task/6682
@TrueBrain

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@TrueBrain TrueBrain commented Apr 11, 2018

Possibly duplicate of #6567.

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@TrueBrain TrueBrain commented Apr 11, 2018

Possibly duplicate of #6057.

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@stale stale bot commented Jan 24, 2019

This issue has been automatically marked as stale because it has not had any activity in the last two months.
If you believe the issue is still relevant, please test on the latest nightly and report back.
It will be closed if no further activity occurs within 7 days.
Thank you for your contributions.

@stale stale bot added the stale label Jan 24, 2019
@LordAro

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@LordAro LordAro commented Jan 24, 2019

Is this still an issue? I think there's been some high-dpi related work since this issue was raised.

This is linked from one of the duplicates, for helpfulness:
https://docs.microsoft.com/en-gb/windows/desktop/hidpi/high-dpi-desktop-application-development-on-windows

@stale stale bot removed the stale label Jan 24, 2019
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@glx22 glx22 commented Jan 26, 2019

Found another probably useful link from the one in LordAro's comment:
https://blogs.windows.com/buildingapps/2017/05/19/improving-high-dpi-experience-gdi-based-desktop-apps/

Edit: OpenTTD seems to not be concerned by this as we use DIB

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@nielsmh nielsmh commented Jan 26, 2019

One issue that can occur in high-DPI is mouse coordinate scaling, i.e. clicks are sent to different coordinates than the user sees the cursor. Probably not a potential issue right now with fully software mouse cursor.

@TheHendla

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@TheHendla TheHendla commented Mar 17, 2019

originally dealer writing here: with version 1.8.0 the issue seems to be fixed. cannot reproduce the issue anymore.

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@TrueBrain TrueBrain commented Apr 2, 2019

Thank you for getting back to us :) Closing issue in that case :) Tnx!

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