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Version of OpenTTD
Steps to reproduce
1 - on server, start multiplayer non-dedicated server game with 14 AIs set up, with 250000 #opcodes, build speed set to very fast, and a start_date of 0 on every AI.
[00:00] for the client crash, I think the problem is here at network_client.cpp line 1176 and 1174 should be switched
There are two emergency saves. Shouldn't 1 be enough? CloseConnection does an emergency save, then another is done after the error message. Is that the intention? Even the error message is repeated.
This issue has been automatically marked as stale because it has not had any activity in the last two months.