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Emergency netsave on desync saves title game #7280

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nielsmh opened this issue Feb 25, 2019 · 1 comment
Closed

Emergency netsave on desync saves title game #7280

nielsmh opened this issue Feb 25, 2019 · 1 comment
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@nielsmh
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@nielsmh nielsmh commented Feb 25, 2019

Version of OpenTTD

1.9.0-beta3 (Windows x64)

Expected result

autosave/netsave.sav contains a copy of the network game, if disconnected due to a desync.

Actual result

autosave/netsave.sav contains a copy of the title screen game.

Steps to reproduce

  1. Play multiplayer
  2. Be victim of a desync

(How to achieve step 2 is left as an exercise to the reader.)

@nielsmh nielsmh added this to the 1.9.0 milestone Feb 25, 2019
@TrueBrain TrueBrain added the bug label Feb 27, 2019
@nielsmh
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@nielsmh nielsmh commented Feb 28, 2019

I'm not able to reproduce this exact error now, but instead I'm getting that a desync does not produce a netsave.sav at all. I'm just not sure how the netsave.sav I got was then produced.

nielsmh added a commit to nielsmh/OpenTTD that referenced this issue Feb 28, 2019
nielsmh added a commit to nielsmh/OpenTTD that referenced this issue Mar 3, 2019
@nielsmh nielsmh closed this as completed in c61acc7 Mar 3, 2019
nielsmh added a commit to nielsmh/OpenTTD that referenced this issue Mar 11, 2019
douiwby pushed a commit to douiwby/OpenTTD that referenced this issue Apr 16, 2020
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