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kdtree asserting when removing station #7461
Sorry, this crash triggered when I was testing a custom build… will try to see if I can make it crash in master.
Version of OpenTTD
Steps to reproduce
assert(next != INVALID_NODE); // node must exist somewhere and must be found before a leaf is reached
Couldn't manage to make it crash in master yet. It was in a all Random AIs + Company Value GS game. Map size wasn't that big, 256x256 if I recall. It crashed rather early too, about a few months into the game.
I'm still trying to make it crash in master.