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Releases from version 1.10.1 no longer work on mid-2007 iMac #8194

erenes opened this issue Jun 6, 2020 · 3 comments

Releases from version 1.10.1 no longer work on mid-2007 iMac #8194

erenes opened this issue Jun 6, 2020 · 3 comments


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@erenes erenes commented Jun 6, 2020

Version of OpenTTD


Expected result

The game can be played.

Actual result

The game crashes on start.

Steps to reproduce

Try to run the game.

This issue is likely different from other crashes (#8066) that have been reported from 1.10.0 onwards, as this version (and all nightlies that I have tried between end of march and now) run fine on my machine.

After an extended debugging and reverse engineering session, I found that when crashing, the exception raised is: "EXC_BAD_INSTRUCTION".

The instruction being executed at that point is "PINSRQ", which is an SSE4 instruction and my processor only supports instructions up to SSE3.

Since it's such an old system (and I literally only took it off the shelf to investigate the other crash issue), I don't think this is a high priority issue. If other people also have this specific issue it could be worth looking into compiler flags to avoid SSE4.

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@James103 James103 commented Jun 13, 2020

@erenes Have you ever tried other versions of OpenTTD (1.9.x, 1.10.0, and 1.10.2) to see if they run fine on your system (the same one you're trying to run OpenTTD 1.10.1 on)?

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@nielsmh nielsmh commented Jun 13, 2020

Have you tested 1.10.0-RC1? A potential cause might be #8028 which changed the compiler used to build Mac releases with.

Also try the nightly builds around the date that PR was merged:
March 6th
March 13th
March 14th

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@erenes erenes commented Jun 13, 2020

I have tested a lot of nightlies: 31 March, 7, 8, 10, 12, 26 April. They all worked.
The release versions however: 1.10.0 worked fine. 1.10.1 and 1.10.2 did not.

Also, if I build the source code on my mac for 1.10.1 or 1.10.2, it works fine. So it's probably something in the optimization done by the compiler on the build machine.

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